Acute Senses |
1 |
|
Chadra-Fan hearing, vision, and olfactory senses are all far superior to most humanoids. They remove up to 2 black die from their Perception checks. |
Species Traits |
1 |
|
Chadra-Fan are smaller than average and count as silhouette 0. Chadra-Fan begin the game with one rank in Mechanics. They still may not train Mechanics above rank 2 during character creation. |
Barrage |
3 |
|
Add one damage per rank of Barrage to one hit of successful Ranged (Heavy) or Gunnery attacks with non-starship/vehicle weapons at long or extreme range. |
Burly |
3 |
|
The character reduces any wielded or carried weapon's Cumbersome quality and Encumbrance rating by a number equal to ranks in Burly to a minimum of 1. |
Brace |
2 |
|
As a maneuver, the character may Brace themself. This allows a character to remove setback per rank of Brace from the next skill check based on changing conditions, inclement weather, unstable surfaces, zero gravity, heavy gravity, or other disruptive physical obstacles that would make a skill check more difficult. |
Dedication |
2 |
|
Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a characteristic above six. |
Toughened |
1 |
|
The character increases their wound threshold by two per rank of Toughened. |
Grit |
2 |
|
The character increases their strain threshold by one per rank of Grit. |
Powerful Blast |
3 |
|
The character increases the damage dealt by the Blast quality of explosives, explosive weapons, and grenades they use by +1 per rank of Powerful Blast. |
Enduring |
1 |
|
Character gains +1 soak value per rank of Enduring. |
Rapid Reaction |
1 |
|
The character may suffer a number of strain to add an equal number of success to any Vigilance or Cool check to determine initiative order. The number may not exceed their ranks in Rapid Reaction. |
Selective Detonation |
3 |
|
When using any weapon with the Blast quality or explosive device, the character may spend advantage or triumph to exclude one target that would normally be affected by the explosion. Multiple targets may be excluded in this manner, but the total number may not exceed their ranks in Selective Detonation. |
Improvised Detonation |
1 |
|
Once per session, the character may make a Hard Mechanics check to perform the Improvised Detonation action and build an explosive device out of available materials. The device can be detonated via any logical means (timed delay, pressure-activated, or even a fuse). When the device explodes, it deals damage equal to the character's ranks in Intellect, plus ranks in Mechanics, plus success on the initial check, and possesses the Blast quality at an equal value. The character can spend triumph to increase the damage by an additional 2. A despair causes the device to detonate immediately in the owner's face. If the check would have been otherwise successful, the premature detonation does damage based on the successful check (and has an equivalent Blast quality). If the check would have failed, the premature detonation only does damage equal to ranks in Mechanics, plus ranks in Intellect. |
Master Grenadier |
1 |
|
The character decreases the cost to activate the Blast quality on any weapon they use by 1 advantage to a minimum of 1. This includes the cost to activate the Blast quality if the weapon misses. |