Trazz'Laququ'Tik by azzona

Species
Chiss
Career
Seeker
Specializations
ATARU STRIKER
System
Force and Destiny

3
Threshold 12
Current 0
Threshold 12
Current 1
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
4
4
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) X 1
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

TT24 HOLDOUT PISTOL
Range
Medium
Skill
Ranged: Light
stun setting
Damage
6
Critical
3
Double Bladed Lightsaber
Range
Engaged
Skill
Lightsaber
Encumbersome +1, +1 Advantage on every roll, Breach 1 (Q); Sunder (Q) 2x Damage +1; 1x Crit -1; 1x Vicious +1 (Q)
Damage
6+2
Critical
2

0
145
1125

Weapons & Armor

TT24 HOLDOUT PISTOL
Heavy Clothing
vibroknife x2

Personal Gear

3 Stimpacs

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Infravision 0 Enter the Unknown Chiss have adapted to be able to see in both the infrared and normal visual spectra. This enables Chiss characters to remove up to 1 black die added to checks by lighting conditions.
Conditioned 1 Force and Destiny Remove <Black> per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Jump Up 1 Once per round you may stand from seated position
Ataru Technique 1 Lightsaber uses Agility
Parry 1 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.

Force Powers

Force Rating
Power
Heal/Harm
Description
Upgrade Effect
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (Light side Force user only): Spend <w/b> to heal a number of wound equal to Intellect from an engaged living creature (including user).
Harm: Spend <w/b> to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.

Background

Motivation

Morality

Curiosity/Obsession

44

Description

Other Notes

1 good boy point

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