|
Phycisal train |
2 |
|
blue resilience and athletic |
|
toughen |
2 |
|
+2 wounds threshold |
|
grit |
2 |
|
+1 strain |
|
Clanker killer |
1 |
|
Before rolling a combat check that targets a droid (including a droid vehicle or a vehicle piloted by a droid), the character may remove boost dice up to their ranks in Clanker Killer from the pool, and add an equal number of success or advantage results (in any combination) to the results. |
|
suppressing fire |
1 |
|
The character and each ally within short range may spend an advantage result on their failed combat checks to inflict 1 strain on their respective targets per rank of Suppressing Fire. Each character can only activate this effect once per round. |
|
Natural leader |
1 |
|
Once per game session, the character may reroll any one Cool or Leadership check. |
|
nobody's fool |
1 |
|
The difficulty of any Charm, Coercion, and Deception checks attempted against the character is upgraded once for each rank of Nobody's Fool |
|
rapid reaction |
1 |
|
The character may suffer a number of strain to add an equal number of success results to any Vigilance or Cool check to determine Initiative order. The number may not exceed [their] ranks in Rapid Reaction. |
|
Barrage |
2 |
|
Add one damage per rank of Barrage to one hit of successful Ranged (Heavy) or Gunnery attacks with non-starship/vehicle weapons at long or extreme range. |
|
burly |
2 |
|
The character reduces any wielded or carried weapon's Cumbersome quality and Encumbrance rating by a number equal to ranks in Burly to a minimum of 1. |
|
brace |
1 |
|
As a maneuver, the character may Brace themself. This allows the character to remove one setback die per rank of Brace from their next skill check based on changing conditions, inclement weather, unstable surfaces, zero gravity, heavy gravity, or other physical obstacles that would make a skill check more difficult. |
|
Spare Clip |
1 |
|
The character does not run out of ammo on a despair result. Items with Limited Ammo quality run out of ammo as normal. |