Age of Rebellion
| Threshold | 16 |
| Current | 6 |
| Threshold | 15 |
| Current | 6 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 2 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 1 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 0 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | X | 2 | ||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | X | 1 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 1 | |||
| Knowledge: Xenology (Int) | 0 |
| dc-17m icws |
RangeLong |
SkillRanged: Heavy |
|
| Auto-fire, Pierce 1, stun setting |
Damage9 |
Critical3 |
|
| dc-15s |
RangeMedium |
SkillRanged: Light |
|
| stun setting |
Damage6 |
Critical3 |
|
| wrist blade |
RangeEngaged |
SkillBrawl |
|
| pierce 1 |
Damage4 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Phycisal train | 2 | blue resilience and athletic | |
| toughen | 1 | +2 wounds threshold | |
| grit | 1 | +1 strain | |
| Clanker killer | 1 | ||
| suppressing fire | 1 | ||
| Natural leader | 1 | Once per game session, the character may reroll any one Cool or Leadership check. | |
| nobody's fool | 1 | The difficulty of any Charm, Coercion, and Deception checks attempted against the character is upgraded once for each rank of Nobody's Fool | |
| rapid reaction | 1 | The character may suffer a number of strain to add an equal number of success results to any Vigilance or Cool check to determine Initiative order. The number may not exceed [their] ranks in Rapid Reaction. |