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Bodyguard |
1 |
33 |
Once per round on the character's turn, the character may perform a Body Guard maneuver to protect one ally with whom [they] are engaged. [The character] then suffers a number of strain no greater than [their] ranks in Body Guard. Until the start of the character's next turn, upgrade the difficulty of all combat checks targeting the protected ally a number of times equal to the strain suffered by the character. |
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Toughened |
3 |
|
The character increases [their] wound threshold by two per rank of Toughened. |
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Conditioned |
1 |
|
The character removes a setback dice per rank of Conditioned from their Athletics and Coordination checks. They reduce the damage and strain suffered from falling by 1 per rank of Conditioned. |
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Improved Bodyguard |
1 |
|
Once per session, when an ally protected by the character's Body Guard maneuver would suffer a hit from a combat check, the character may choose to suffer that hit instead of the ally. |
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Durable |
1 |
|
The character may reduce a Critical Injury result [they] suffer by 10 per rank of Durable, to a minimum of one. |
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Armor Master |
1 |
|
While wearing armor, the character increases their total soak value by one. |
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Dedicated |
1 |
142 |
While wearing armor, the character their total soak value by one |
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Physicsl Training |
1 |
|
The character adds a boost dice per rank of Physical Training to their Athletics and Resilience checks. |
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Improved Armor Mastery |
1 |
|
When wearing armor with a soak value of two or higher, the character increases their defense by one. |