Xol Sharru by TylerDBrooke

Species
Kel Dor
Career
Consular
Specializations
Niman Disciple
System
Force and Destiny

2
Threshold 12
Current 12
Threshold 14
Current 14
Ranged 1
Melee 2

Placeholder Image

Characteristics

2
2
3
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber (Green)
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2

5
125
50
2

Weapons & Armor

Heavy Robes (1 DEF, 1 ENC)

Personal Gear

Backpack
Utility Belt
Emergency medpack
2 stimpacks
Macrobinoculars

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Nobody's Fool 1 May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody’s Fool.
Niman Technique 1 When making a Lightsaber skill check, the character may use Willpower instead of Brawn.
Parry 1 When hit by a melee at­tack, suffer 3 strain to re­duce damage by 2 plus ranks in Parry
Grit 1 +1 strain threshold
Reflect 1 When hit by ranged attack, suffer 3 strain to reduce damage by 2 plus ranks
Defensive Training 1 Melee weapon gains defensive bonus equal to ranks

Force Powers

Force Rating
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.

Special Rule: When guiding and shaping thoughts, only force points generated from dark side may be used to generate negative emotions such as rage, fear, and hatred. Only force points generated from light side may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be created from 3 generated from either light or dark.

The character may spend force points to stress the mind of one living target he is engaged with, inflicting I strain.
Upgrade Effect
Control The Force user may make an opposed Discipline vs. Discipline check, combined with an Influence power check If the user spends force point and sueceeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes.
Power
Move
Description
The Force user can move small objects via the power of the Force.

The user may spend force dice to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range
Upgrade Effect
Range Spend force dice to increase power's range by a number of range bands equal to Range up­grades purchased

Background

Padawan at the Jedi Temple prior to Order 66. Escaped the Jedi Temple during the purge. Since the fall of the Jedi, Xol has been on the run, hiding and jumping around the galaxy avoiding detection. As a Kel Dor, typically tried to find heavily-populated areas to avoid harassment and detection.

While escaping the Jedi Temple, Xol was able to recover a fallen Jedi's lightsaber to defend himself. Although he has never discovered who the fallen Jedi was, the green-bladed lightsaber has led to vague visions of its former owner.

Since fleeing the temple, Xol has relied on his gift of influence and Jedi Mind Tricks to avoid conflicts in systems. He has stayed in hiding for years, but has had to flee planets and systems due to some close calls that have required evasion through more than just diplomacy.

Motivation

Craft my own lightsaber and complete my Jedi training.

Become a powerful enough Jedi to come out of hiding and stop the Empire. (Ties into ambition/greed)

Morality

Emotional Strength: Bravery

Emotional Weakness: Greed
Overly ambitious

Morality: 56

Description

Other Notes

1 Brawn
2 Agility
2 Intellect
2 Cunning
3 Willpower
2 Presence


Wound Threshold: 10 + Brawn•
Strain Threshold: 10 + Willpower•
Starting Experience: 100 XP•
Special Abilities: Kel Dors begin the game with one rank in Knowledge (Education). They still may not train Knowledge (Education) above rank 2 during character creation.
• Dark Vision: When making skill checks, Kel Dors remove up to ■ ■ imposed due to darkness.
• Atmospheric Requirement: Kel Dors must wear a specialized mask to breathe and see outside of their native atmosphere. A Kel Dor character starts the game with an antitox breath mask and treats oxygen as a dangerous atmosphere with Rating 8 (see page 220). Elowever, Kel Dors may survive in vacuum for up to five minutes before suffering its effects.

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