Madigan by MadiganFarforest

Species
Iakaru
Career
Bounty Hunter
Specializations
Survivalist, Assassin, Gunslinger, Scout
System
Edge of the Empire

7
Threshold 18
Current 5
Threshold 18
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
6
3
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 2
Deception (Cun) 0
Discipline (Will) 0 +1 Yellow
Leadership (Pr) 0
Mechanics (Int) 4
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) X 2
Resilience (Br) X 3
Skulduggery (Cun) X 1
Stealth (Ag) X 3
Streetwise (Cun) X 1
Survival (Cun) X 3
Vigilance (Will) X 3
Brawl (Br) X 1
Gunnery (Ag) 2
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 5
Knowledge: Core Worlds (Int) X 2
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 2
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

A280 Blaster Rifle (modified)
Range
Long
Skill
Ranged: Heavy
Stun
Damage
10
Critical
3
Gaffi Stick
Range
Engaged
Skill
Melee
Damage
+2
Critical
3
Brass Knuckles
Range
Engaged
Skill
Brawl
Damage
Critical
Molecular Stiletto
Range
Skill
Pierce 5
Damage
Critical
"Undrella" - Disruptor Rifle
Range
Long
Skill
Ranged: Heavy
Cumbersome 2, Vicious 5, Accurate 1, Pierce 1
Damage
11
Critical
2

80
1545
3117
13

Weapons & Armor

“Undrella” Disruptor Rifle E5 (cumbersome 2, vicious 5, accurate 1, pierce 1, )
-"Bantha's Eye:" +1 advantage on success
-Augmented barrel: dmg +1
-Marked Target Lock- on aim, can’t fire on other target, remove 1 net disadvantage

Personal Deflector Shield: E3 2 defense, 10 mins/3 hr charge
Stun Grenade

On ship storage:
A280 Blaster Rifle w: sonic scope, aug. spin barrel (+1 damage) E4

Molecular Stiletto E1 (pierce 5, vicious 1)

Personal Gear

Backpack & Utility Belt (+5 Encumbrance)
Superior Adverse Environmental Gear E1 (Soak 1+1, reduce environmental effects by •)
Extra Reload
Respirator
Marta's Moss (1 dose, heals 5 strain)
Stimpack (1/3 used)
Stimpack
Stimpack
Frag Grenade

Assets & Resources

Pit Crew Coveralls: E1 (soak 1, 1 HP)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Anatomy Lessons 1 After successful attack, may spend destiny point to add damage equal to Cunning
Blooded 1 1 Boost die to checks to resist poison/toxin/venom. Reduce duration of poison by 1 round.
Call ‘Em No setback for aim maneuver
Deadly Accuracy: Ranged Heavy +5 damage to Ranged Heavy attacks
Disorient 1 May spend 2 ADV on successful CC to disorient a target for 1 round
Enduring 1 Core Rulebook 61 Gain + 1 soak value
Dodge x3 3 Spend up to 3 strain to upgrade difficulty (per point) of attack against me
Grit x6 6 Gain +6 (+1 x6) Strain threshold
Precise Aim 2 Spend up to 2 strain to reduce ranged defense (per point) of target
Lethal Blows x5 5 +50 to all Critical Hit rolls
Quick Strike x4 4 Add 4 boosts to combat checks against targets that have not acted this encounter
Quick Draw Draw or holster weapon/item as incidental
Targeted Blow After successful attack, may spend destiny point to add damage equal to Agility
Stalker x6 6 6 Boost dice to Stealth & Coordination checks
Sniper Shot Increase difficulty of attack to increase range of weapon
Toughened x3 3 Core Rulebook 61 Gain +6 (+2 x3) wound threshold
Hunter x2 2 Core Rulebook 61 Add 2 boost dice to all checks when interacting with beast or animals (including combat checks). Add + 10 to Critical Injury results against beasts or animals per rank of Hunter.
Sorry About the Mess 1 Reduce crit chance by 1 if target hasn’t attacked
Guns Blazing 1 Spend 2 strain to avoid increasing difficulty to attack with two Ranged (Light) weapons
Natural Marksman Once per session, may re-roll any 1 Ranged (Light) or (Heavy) attack
Spitfire Successful attacks with 2 light weapons can allocate to other targets
Heroic Fortitude Spend 1 Destiny Point to ignore effects of Brawn/Agility Critical Injuries until end of encounter
Natural Outdoorsman Once per session, may re-roll any 1 Resilience or Survival check
Rapid Recovery x2 2 Heal 2 additional strain when healing after an encounter
Shortcut x2 2 During a chase, add 2 boost die to any check to catch or escape an opponent
Let's Ride Once per round, may mount vehicle/beast/cockpit/weapon station as incidental
Familiar Suns Once per session, make a hard Outer Rim or Core Worlds check to reveal the current type of environment and other useful info
Natural Hunter Once per session, may re-roll any 1 Perception or Vigilance check
Heightened Awareness Allies in short range add 1 boost die to Vigilance and Perception checks (2 if engaged)
Expert Tracker 1 Core Rulebook 61 Remove • per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half.
Jump Up 1 Once per round may stand from seated/prone as incidental
Outdoorsman x2 2 Core Rulebook 61 Remove • per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half.
Forager 1 Core Rulebook 61 Remove up to • • from skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Utility Belt Spend 1 DP: as incidental, produce weapon/item from tool belt/satchel (with restrictions)

Background

Motivation

Obligations

Freed animals from Imperial research facility, blowing it up in the process.
Magnitude 10

Description

Other Notes

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