Backpack +4 encumb
Belt +1 ecumb
3 grenades
1 shock grenade
4 stim packs
7 vials of poison
Fluid diffuser
Assets & Resources
Silhouette is 0
Scent- remove setback die against concealment
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Grit
1
+1 Strain Threshold
Lethal Blows
2
Adds +10 per rank to critical injury result roll
Stalker
2
Add ⏹ per rank to all stealth and coordination checks
Dodge
2
When targeted may as incidental take strain up to ranks to upgrade the difficulty by that amount
Precise Aim
1
Once per round may perform a precise aim maneuver. Suffer strain up to ranks and reduce targets melee and ranged defense by that number
Quick Strike
1
Add ⏹ per rank to combat checks against targets that have not acted yet
Targeted Blow
1
After a successful attack may spend 1 destiny point to add agility in damage to one hit
Dedications
1
+1 to any characteristic
Jump up
1
Once per round may stand from seated or prone position as an incidental.
Ataru Technique
1
When making a lightsaber skill check, character may use agility instead of brawn
Force Powers
Force Rating
1
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend pips to gain successes or adv. (user’s choice) on the check.
Upgrade
Effect
Control
Enhance can be used with
the Coordination skill.
Control
Enhance can be used with
the Piloting (Space) skill.
Control
Ongoing effect: Commit 1 force die. The user increases his Agility characteristic
by l (to a maximum of 6).
Control
Enhance can be used with
the Piloting (Planetary) skill.
Range
Spend a pip to increase powers range by a number of bands equal to range upgrades.
Control
Take a force leap action: Roll enhnance power check. Player may spend 1 pip to jump horizontally to short range in any direction.
Control
When performing Force Leap, the user can jump vertically in addition to jumping horizontally
Control
The user can perform a force leap as a maneuver instead of an action.