Remove (Black Square) per rank of Convincing Demeanor from Deception or Skulduggery checks.
Black Market Contacts
1
When purchasing illegal goods, may reduce rarity by 1 per rank of Black Market Contacts, increasing cost by 50 percent of base cost per reduction.
Quick Draw
1
Once per round, draw or holster a weapon or accessible item as an incidental.
Rapid Reaction
1
Suffer a number of strain to add an equal number of ft to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction.
Quick Strike
1
Add • per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Uncanny Senses
1
Add • per rank of Uncanny Senses to all Perception checks.
Force Powers
Force Rating
1
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of other. [P][B]Special Rule ([LI]/[DA] use)[b]: When guiding and shaping thoughts, only [FP] generated from [DA] may be used to generate negative emotions such as rage, fear, and hatred. Only [FP] generated from[LI] may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be created from [FP] generated from either [LI] or [DA]. [P]The character may spend [FP] to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade
Effect
Magnitude
Spend [FP] to increase targets affected equal to Magnitude upgrades purchased.
Control: Skills
When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user may roll an [B]Influence power check[b] as part of his dice pool. He may spend [FP] to gain [SU] or [AD] (user's choice) on the check.