Tokiko Highwind by dexo1123

Species
Human
Career
Smuggler
Specializations
Scoundrel, Force Sensitive
System
Edge of the Empire

2
Threshold 12
Current 12
Threshold 12
Current 12
Ranged 0
Melee 0

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Characteristics

2
2
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) X 0
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 1
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) 1
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

0
110
500

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Convincing Demeanor 2 Remove (Black Square) per rank of Convincing Demeanor from Deception or Skulduggery checks.
Black Market Contacts 1 When purchasing illegal goods, may reduce rarity by 1 per rank of Black Market Contacts, increasing cost by 50 percent of base cost per reduction.
Quick Draw 1 Once per round, draw or holster a weapon or accessible item as an incidental.
Rapid Reaction 1 Suffer a number of strain to add an equal number of ft to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction.
Quick Strike 1 Add • per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Uncanny Senses 1 Add • per rank of Uncanny Senses to all Perception checks.

Force Powers

Force Rating
1
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of other. [P][B]Special Rule ([LI]/[DA] use)[b]: When guiding and shaping thoughts, only [FP] generated from [DA] may be used to generate negative emotions such as rage, fear, and hatred. Only [FP] generated from[LI] may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be created from [FP] generated from either [LI] or [DA]. [P]The character may spend [FP] to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade Effect
Magnitude Spend [FP] to increase targets affected equal to Magnitude upgrades purchased.
Control: Skills When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user may roll an [B]Influence power check[b] as part of his dice pool. He may spend [FP] to gain [SU] or [AD] (user's choice) on the check.

Background

Motivation

Obligations

Description

Other Notes

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