|
accute senses |
1 |
|
Remove 2 setback dice from their Perception checks, due to their superior hearing, vision and olfactory senses |
|
Dockyard experties |
2 |
|
Make an average knowledge check when on a space dock. If successful reduce time of repares by 25% per rank. |
|
Solid repairs |
1 |
|
When reparing hull truma on a star ship or vehicle. Repair 1 additional hull trauma per rank of solid repairs. |
|
Creative design |
1 |
|
As part of resolving a successful crafting check the character may also apply a result equivalent a number of advantages equal to his rank in creative design. The GM may then then apply a resulting equivalent to spending that same number of threats. |
|
Known Schematics |
1 |
|
Make a hard Education check. Success grants familiarity with a buildings or ships design |
|
Fine Tuning |
1 |
|
When repairing system strain on a starship or vehicle, repair 1 additional system strain per rank of Fine Tuning. |
|
Push the specs |
1 |
|
Perform the Push the specs action when in a starship or vehicle. Making an Average knowlege(education) check. With success the ship's top speed increases by 1 for a number of rounds equal to the characters intellect. |