Enduring |
1 |
|
+1 Soak per rank of Enduring. |
Special Abilities |
|
|
Do not need to eat, sleep or breathe, and are unaffected by toxins and poisons. |
Inorganic |
|
|
Do not gain benefits of recovering with a bacta tank, stimpack or Medicine skill checks (use Mechanics check instead). |
Mechanical Being |
|
|
Cannot be affected by mind-altering Force powers. |
Indistinguishable |
2 |
|
Upgrade difficulty of checks to identify character once per rank of Indistinguishable. |
Kill with Kindness |
1 |
|
Remove one setback die per rank of Kill with Kindness from Charm and Leadership checks. |
Nobody's Fool |
1 |
|
Upgrade difficulty of incoming Charm, Coercion, and Deception checks once per rank of Nobody's Fool |
Grit |
2 |
|
+1 Strain Threshold per rank of Grit. |
Dodge |
1 |
|
When targeted by a combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
Inspiring Rhetoric |
|
|
Take the Inspiring Rhetoric action; make an Average Leadership check. Each success causes 1 ally in close range to recover 1 strain. Spend advantage to cause 1 affected ally to recover 1 additional strain per advantage. |
Lockbreaker Hand |
|
|
Add 1 boost die to Skulduggery and Computers check for defeating locks. Count as having one rank in Bypass Security Talent. |
Bypass Security |
1 |
|
Remove one setback die per rank of Bypass Security from Skulduggery or Computers skill checks made to disable a security device or open a locked door. |
Escape Circuit |
|
|
Allows resistance to a restraining bolt with an Easy (1 difficulty) Discipline check instead of normal difficulty. Spend 2 advantage results to overload the bolt. |