|
Convincing Demeanor |
1 |
|
Remove blank per rank of convincing demeanor from deception or skulduggery checks. |
|
Quick Draw |
1 |
|
Once per round, draw or holster a weapon or accessible item as an incidental. |
|
Rapid Reaction |
3 |
|
Suffer a number of strain to add an equal number of blast to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction. |
|
Quick Strike |
2 |
|
Add blue per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
|
Side Step |
4 |
|
Once per round, may perform side step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for this round. strain suffered this way cannot exceed ranks in side step |
|
Black Market Contacts |
1 |
|
When purchasing illegal goods, may reduce rarity by 1 per rank of black market contacts, increasing cost by 50 percent of base cost per reduction. |
|
Soft Spot |
2 |
|
After making a successful attack, may spend 1 destiny point to add damage equal to Cunning to one hit. |
|
Natural Charmer |
1 |
|
Once per session, may reroll any 1 Charm or Deception check. |
|
Dedication |
2 |
|
+1 to single characteristic. |
|
Toughened |
3 |
|
+2 to wounds |
|
Expert Tracker |
1 |
|
Remove Setback per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half. |
|
Keen Eyed |
2 |
|
Remove setback per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half. |
|
Natural Hunter |
1 |
|
Once per session, may reroll any 1 Perception or Vigilance check. |
|
Uncanny Reactions |
1 |
|
Add blue per rank of Uncanny Reactions to all Vigilance checks. |
|
Intuitive Shot |
1 |
|
When making a Ranged (Heavy) or Ranged (Light) combat check, add Force die no greater than Force rating to the check. May spend light/dark to add success or advantage. |
|
Force Rating |
2 |
|
Gain +1 Force rating |
|
Sixth Sense |
1 |
|
+1 to range defense |
|
Rapid Recovery |
3 |
|
When healing strain encounter, heal additional strain per rank of Rapid Recovery. |
|
Grit |
1 |
|
+1 strain |