Zaris by Syntarin

Species
Mikkian
Career
Mystic
Specializations
Seer, Sage, Nimian Disciple
System
Force and Destiny

2
Threshold 11
Current 0
Threshold 16
Current 0
Ranged 0
Melee 2

Placeholder Image

Characteristics

1
2
2
2
5
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0
Charm (Pr) X 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 5
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) X 4
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Vicious 2, Defensive 2
Damage
10
Critical
1

15
1095
0
2

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Balance AoR:143 (Maneuver) When the character heals Strain at the end of an encounter, he may add O per Force rating. He recovers additional Strain equal to force pips generated.
Center of Being (1) F&D:140 (Maneuver) Perform a Center of Being maneuver. Until the start of the next turn, attacks against the character increase their Crit Rating by 1 per rank of Center of Being
Center of Being (Improved) F&D:140 (Passive) Suffer 1 Strain to use a Center of Being maneuver as an incidental.
Confidence (1) F&D:141 (Passive) May decrease the difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
Dedication (1) F&D:141 (Passive) +1 Willpower
Defensive Training (2) F&D:141 (Passive) When wielding a Lightsaber, Melee, or Brawl weapon, that weapon gains the Defensive quality with a rating equal to ranks in Defensive Training.
Force Assault F&D:143 (Passive) Spend triumph or three advantages on a missed Willpower - Lightsaber attack to immediately perform a Move Force power action as a maneuver
Force Rating (5) F&D:143 (Passive) Gain +5 Force rating.
Forewarning (1) F&D:143 (Action) Take the Forewarning action; all allies within Medium range increase Defense by the character's Force rating until they act in the encounter.
Grit (1) F&D:144 (Passive) Gain +1 Strain Threshold.
Keen Eyed (1) F&D:146 (Passive) Remove ■ per rank of Keen Eyed from all Perception and Vigilance checks. Decrease the time to search a specific area by half.
Knowledge Specialization (2) F&D:146 (Passive) When acquired, choose one Knowledge skill (Lore). When making checks with that skill, may spend triumph to gain successes equal to ranks in Knowledge Specialization
Natural Mystic F&D:148 (Incidental) Once per session, may re-roll any one Force power check.
Niman Technique F&D:148 (Passive) When making a check with the Lightsaber skill, the character may use Willpower instead of Brawn.
Nobody's Fool (1) F&D:148 (Passive) May upgrade the difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody’s Fool.
Parry (3) F&D:149 (OOT Incidental) If wielding a Lightsaber or Melee weapon when hit by a melee attack, suffer 3 Strain to reduce damage by 2 plus ranks in Parry.
Preemptive Avoidance F&D:149 (OOT Incidental) May spend a Destiny Point to disengage from an Engaged enemy as an out-of-turn incidental.
Reflect (2) F&D:150 (OOT Incidental) If wielding a Lightsaber weapon when hit by a ranged attack, suffer 3 Strain to reduce damage by 2 plus ranks in Reflect.
Researcher (1) F&D:150 (Passive) Remove■ per rank of Researcher from all Knowledge checks. Researching a subject takes half the usual time.
Sense Advantage F&D:151 (OOT Incidental) Once per session, may add ■■ to one NPC's skill check.
Sense Emotions F&D:151 (Passive) Add □ to all Charm, Coercion, and Deception checks unless the target is immune to Force Powers.
Sum Djem F&D:152 (Passive) May spend triumph or two advantages with a successful Lightsaber attack to disarm opponent.
The Force is My Ally F&D:153 (Incidental) Once per session, may suffer 2 Strain to perform a Force power action as a maneuver.
Uncanny Reactions (2) F&D:153 (Passive) Add □ per rank of Uncanny Reactions to all Vigilance checks.

Force Powers

Force Rating
6
Power
Ebb/Flow
Description
The Force user’s actions sap strength from his foes, or empower himself.
Ebb: When the Force user makes a skill check, he may roll an Ebb power check as part of the roll. The user may spend force pip to suffer 1 Strain, then inflict
1 Strain on all other Engaged characters. The Force user may not activate this multiple times.

Flow: When the Force user makes a skill check, he may roll a Flow power check as part of the roll. The user may spend force pip to heal 1 Strain. The Force
user may not activate this multiple times
Upgrade Effect
Strength: Strain The Force user may spend force pip to increase the Strain healed or inflicted by 1.
Power
Battle Meditation
Description
The Force user directs allies in battle, making them more effective as a coordinated unit.
The user may spend force pip to add one automatic success to all checks made by a number of Engaged friendly targets up to his Presence before the end of his
next turn. If the user used any dark side pips to generate force pip, reduce each target’s Willpower by 1 (to a minimum of 1) until the end of the encounter. (May not be activated multiple times.)
Upgrade Effect
Strength Spend 2 force pip to add one additional automatic success to affected characters' checks.
Magnitude (1) Spend force pip to affect a number of additional targets equal to Presence per rank of Magnitude
Control: Planetary Scale May suffer 4 Strain to change the range of the power and the range upgrades to planetary scale.
Duration Commit 3 force rating to sustain the ongoing effects of the power on each affected target while it remains in range.
Range (3) Spend force pip to increase power's range by a number of bands equal to Range upgrades purchased.
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend force pip to move one object of Silhouette 0 that is within short range up to his maximum range. The default maximum range is Short
range. (May not be activated multiple times.)
Upgrade Effect
Control: Manipulation The character can perform fine manipulation of items, allowing him to do whatever he could normally do with his hands via this power at this power's range.
Range (3) Spend force pip to increase power's range by a number of range bands equal to Range upgrades purchased.
Control: Hurl The Force user can hurl objects to damage targets by making a Discipline check combined with a Move power check, dealing damage equal to 10x Silhouette (Silhouette 0 does 5 damage)
Strength (4) Spend force pip to increase Silhouette able to be targeted equal to Strength upgrades purchased.
Control: Pull The Force user can pull objects out of secure mountings or out of an opponent's grasp.
Magnitude (4) Spend force pip to increase targets equal to Magnitude upgrades purchased.

Background

Motivation

Morality

54

Description

Other Notes

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