Bigg Amp by HamerDroper

Species
Sullustan
Career
Engineer
Specializations
Mechanic
System
Age of Rebellion

4
Threshold 13
Current 10
Threshold 12
Current 8
Ranged 0
Melee 0

Characteristics

3
3
4
1
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 1
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Pistol
Range
Medium
Skill
Ranged: Light
Damage
Critical

10
150
100
6

Weapons & Armor

Blaster Pistol (stun setting) - 1
Custom Grip - Base Modifier: Remove 1 setback dice from all combat checks weapon's owner makes using this weapon. Others add 2 setback dice to use it.


Heavy Clothing - 1

Personal Gear

Tool Belt - 3 (Wearer counts as having a tool kit. Per encounter, may draw a tool from the belt as an incidental.)

4 Stimpack - 0

Datapad

Commlink

Sensor Jammer

Assets & Resources

Encumbrance: 8

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Skill Jockey 1 The character removes a Setback die per rank of Skilled Jockey from his Piloting (Planetary) and Piloting (Space) checks.
Gearhead 1 The character removes a setback dice per rank of Gearhead from [their] Mechanics checks. In addition, the credit cost to add mods to attachments decreases by 50% (this does not increase with additional ranks of Gearhead).
Redundant Systems 1 Once per game session, the character can take a Redundant Systems action to make a Easy Mechanics check. If successful, the character may harvest components from a function device to repair a broken one without breaking the functioning device. This allows the character to repair a broken device without having required spare parts, raw materials, or repair kits (the initial check does not suffer penalties for lacking repair kits, either). This only works, however, if the functioning device is at least the same size and technological level as the device being repairs (it's impossible to repair a starship with a blaster pistol).
Solid Repairs 1 Whenever the character repairs hull trauma on a starship or vehicle, he repairs one additional hull trauma per rank of Solid Repairs.
Contraption 1 Once per game session, the character can take a Contraption action. With a successful Hard Mechanics check, the character can fashion a device to solve a current problem using the tools and parts on hand. This device must be approved by the GM and functions for the duration of the current encounter only. Those tools are destroyed in the process. A Triumph may be spent to allow the tools to be reused later.

Background

Motivation

Duties

Tech Procurement

Description

Other Notes

Return to Top