Sa Kosod by DClark

Species
Selonian
Career
Warrior
Specializations
Aggressor, Atari Striker, Shii-Cho Knight
System
Force and Destiny

5
Threshold 20
Current 3
Threshold 16
Current 9
Ranged 0
Melee 0

Characteristics

5
5
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3 -1 Setback, +2 Force Dice
Charm (Pr) 0
Coercion (Will) X 0 -1 Setback
Computers (Int) 0
Cool (Pr) X 4
Coordination (Ag) X 1 -1 Setback
Deception (Cun) 0 -1 Setback
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0 +2 Force Dice
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) X 0
Vigilance (Will) 2
Brawl (Br) X 0 +2 Force Dice
Gunnery (Ag) 0
Lightsaber (Ag) X 5
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Ataru Technique 1 When making a check using the Lightsaber skill, you may use Agility instead of Brawn
Conditioned 1 Remove Setback per rank from Athletics and Coordination. Reduce the damage and strain suffered from falling by 1 per rank.
Dedication 3 +1 to a single characteristic
Durable 1 May reduce any Critical Injury suffered by 10 per rank
Fearsome 3 When an adversary becomes engaged with you, you may force the adversary to make a fear check. Difficulty equals ranks.
Force Rating 1 +1 Force rating
Grit 3 +1 Strain Threshold
Hawk Bat Swoop 1 Take the Hawk Bat Swoop action. Perform a Lightsaber (Agility) combat check against target within short range, adding Force Dice no greater than Force rating, Spend Force point to engage target and spend additional Force points to add advantages.
Intimidating 1 May suffer a number of strain to downgrade difficult of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number, up to ranks.
Jump Up 1 Once per round, may stand from seated or prone as an incidental.
Multiple Opponents 1 Add Boost to lightsaber, Brawl, and Melee checks when engaged with multiple opponents.
Parry 6 When hit by a melee attack, suffer 3 strain to reduce damage by 2+ranks
Parry (Improved) 1 When parrying a hit that generated Despair or 3 Threat, may hit attacker once with Lightsaber, brawl or Melee weapon (dealing base damage) after original attack resolves.
Plausibile Deniability 1 Remove a Setback per rank from all Coercion and Deception checks
Prey On The Weak 2 Add +1 damage per rank to one hit of successful combat check against disoriented targets.
Quick Draw 1 Once per round, draw or holster a weapon or accessible item as an incidental.
Quick Strike 1 Add Boost per rank to combat checks against targets that have not acted yet this encounter.
Reflect 2 When hit by a ranged attack, suffer 3 strain to reduce damage by 2+ranks
Saber Swarm 1 Perform the Saber Swarm maneuver, suffer 1 strain to make next Lightsaber (Agility) combat check this turn gain the Linked item quality equal to Force Rating during check.
Saber Throw 1 Perform Saber Throw action, make Lightsaber combat check as ranged attack at target within medium range, adding Force Dice no greater than Force rating. Must spend a Force point and succeed to hit target. Spend additional Force point to have weapon return to hand.
Sarlacc Sweep 1 Increase difficulty of Lightsaber checks by1 to perform Sarkacc Sweeo action, May spend two advantage to hit additional engaged targets
Second Wind 2 Once per encounter, may use Second Wind incidental to recover strain equal to ranks
Sense Advantage 1 Once per session, add two Setback to one other person’s skill checks.
Sum Djem 1 May spend Triumph or two Advantage with successful Lightsaber check to disarm opponent.
Terrify 1 Take the Terrify action and make a Hard Coercion check, adding Force Dice up to Force Rating. Disorient one target within medium range per success. Spend two advantages to extend duration and Force Points to immobilize affected target
Terrify (Improved) 1 Reduce the difficulty of Terrify to Average. Triumph can be used to stagger an affected target.
Toughened 3 +2 Wound Threshold

Force Powers

Force Rating
Power
Enhance
Description
When making an Athletics check, User may roll an Enhance power check as part of the pool.

The user may spend Force points to add success or advantage, user’s choice.
Upgrade Effect
Control: Brawl Enhance can be used with Brawl checks.
Control: Force Leap (Horizontal) Take a Force Leap action. Make an Enhanced power check. User may spend a Force point to jump horizontally to anywhere within Medium range.
Control: Force Leap (Maneuver) Force Leap can be used as an maneuver instead of an action.
Control: Force Leap (Vertical) When performing a Force Leap, User can jump vertically in addition to horizontally.
Control: Resilience Enhance can be used with Resilience checks
Range Spend a Force point to increase power’s range to Medium.
Power
Move
Description
User can move small objects using the Force. One Force point can be used to move one object of silhouette 0 within medium range to another spot within medium range.
Upgrade Effect
Range 1 Increase maximum range from short to medium.

Background

Motivation

Morality

Description

Other Notes

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