Regeneration |
1 |
Inate |
When using long rest or bacta to heal wounds, heal another wound. May regenerate limbs, taking at least a month to be usable. |
Intimidating |
1 |
FaD (102) |
When attempting a Coercion check, you may suffer a number of strain to downgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed your ranks in Intimidating. When the you are the target of a Coercion check, you may suffer a number of strain to upgrade the difficulty of the check a number of time equal to the strain suffered. This number cannot exceed your ranks in Intimidating. |
Fearsome |
2 |
FaD (102) |
When an adversary becomes engaged with you, you may force the adversary to make a fear check with the difficulty equal to your rank in fearsome |
Grit |
2 |
FaD (102) |
Gain a +1 Strain Threshold (Per Rank) |
Force Rating |
1 |
FaD (102) |
Gain a +1 Force Rating (Per Rank) |
Toughened |
3 |
FaD (102) |
Gain a +2 Wound Threshold (Per Rank) |
Sense Advantage (Force) |
1 |
FaD (102) |
Once per session may add two setback dice to an NPC's skill check |
Parry |
2 |
FaD (103) |
When hit with a melee attack suffer three strain to reduce the damage by 2+Parry Ranks |
Second Wind |
2 |
FaD (103) |
Once per encounter may use Second Wind incidental to recover strain equal to your Rank in Second Wind) |
Multiple Opponents |
1 |
FaD (103) |
Add a boost die (Per Rank) to Lightsaber, Brawl, and Melee attacks when engaged with multiple opponents |
Precise Aim |
1 |
EotE (68) |
Once per round on your turn, you may perform a Precise Aim maneuver before attempting a combat check, and suffer a number of strain. The number of strain cannot exceed your ranks in Precise Aim. You then decreases the target’s defense (ranged and melee) by one per strain suffered for that combat check. |