When hit by a melee attack, suffer 3 Strain to reduce Damage by 2 plus rank in Parry (Active)
Grit
1
^
Gain +1 Strain Threshold (Passive)
Intimidating
1
^
(Active) May suffer a # of Strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks by an equal number. Strain Suffered this way can not exceed rank in Intimidating
Lethal Blows
1
^
Add +10 per rank of LB to any Critical Injury results inflicted on Opponent (Passive)
Force Powers
Force Rating
2
Power
Battle Meditation
Description
Upgrade
Effect
B.M. Basic
The Force user directs allies in battle, making them more effective as a coordinated unit.
The user may spend 3 to add one automatic & to all checks made by a number of engaged friendly targets up to his Presence before the end of his next
turn. If the user used any # to generate3, reduce each target’s Willpower by 1 (to a minimum of 1) until the end of the encounter.
Magnitude
The Force user directs allies in battle, making them more effective as a coordinated unit.
The user may spend 3 to add one automatic & to all checks made by a number of engaged friendly targets up to his Presence before the end of his next
turn. If the user used any # to generate3, reduce each target’s Willpower by 1 (to a minimum of 1) until the end of the encounter.
Background
Crusader
Page 13 of Knights of Fate
Motivation
Ambition: Destroy the Sith
Cause: Restore the Jedi
Faith: The Jedi Code
Morality
Strength: Justice
Weakness: Judging
Page 16 of Knights of Fate
Description
Blue Skin, Several Featherlight flowing head Tendrils
Other Notes
Add 1 Bonus Die to All Perception Checks
Does not suffer Environment Strain to Hot or Cold
Highly Sophisticated