Wallaroo by FiveThings

Species
Wookiee
Career
Hired Gun
Specializations
Heavy
System
Edge of the Empire

6
Threshold 22
Current 0
Threshold 10
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

4
4
2
2
1
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 1
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Bowcaster w/ Automatic Re-cocker
Range
Medium
Skill
Ranged: Heavy
Cumbersome 3, Knockdown, Auto-fire
Damage
10
Critical
3

0
0
0
2/9

Weapons & Armor

Heavy Clothing +2 soak (because of Armor Master)

Bowcaster (only 2E instead of 5E because of Burly) 1/2HP used with:
- Automatic Re-cocker (Removes reloading maneuver and modified to add auto-fire ability)



Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Wookiee Rage 1 Wookiee When a wookiee has suffered any wounds, she deals +1 damage to Brawl and Melee attacks. When a wookiee is critically injured, she instead deals +2 damage to Brawl and Melee attacks.
Speaks Wampa 1 Custom 2 boost dice for any roll involving influencing, helping, or calming a Wampa.
Burly 3 Heavy Reduce any wielded weapon’s Cumbersome quality and Encumbrance rating by a number equal to ranks in Burly to a minimum of 1.
Barrage 3 Heavy (House rule) Add 1 damage per rank of Barrage to 1 hit of successful attack while using Ranged (Heavy) or Gunnery skills at long or extreme range (or at closer range if willing to make the difficulty 3P for long range).
Grit 1 Heavy Gain +1 strain threshold (included).
Toughened 2 Heavy Gain +2 wound threshold (included).
Brace 2 Heavy Perform a Brace maneuver to remove setback per rank of Brace from next Action. This may only remove setback added by environmental circumstances.
Spare Clip 1 Heavy Cannot run out of ammo due to despair result. Items with limited ammo quality run out of ammo as normal.
Durable 1 Heavy May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
Side Step 1 Heavy Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Side Step.
Heroic Fortitude 1 Heavy May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter.
Rain of Death 1 Heavy Perform the Rain of Death maneuver to ignore the increased difficulty due to the Auto-fire quality of attacks made this turn.
Heroic Resilience 1 Heavy Immediately after being hit by an attack but before suffering damage, spend 1 Destiny Point to increase soak by ranks in Resilience.
Dedication 1 Heavy Gain +1 to a single characteristic. (Agility, included)
Armor Master 1 Heavy When wearing armor, increase total soak value by 1 (included).
Heavy Hitter 1 Heavy Once per session, spend triumph on a successful Ranged (Heavy) or Gunnery check to add the Breach 1 quality to the attack, or increase an existing Breach rating by 1.

Background

Motivation

Obligations

Description

Other Notes

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