|
Wookiee Rage |
1 |
Wookiee |
When a wookiee has suffered any wounds, she deals +1 damage to Brawl and Melee attacks. When a wookiee is critically injured, she instead deals +2 damage to Brawl and Melee attacks. |
|
Speaks Wampa |
1 |
Custom |
2 boost dice for any roll involving influencing, helping, or calming a Wampa. |
|
Burly |
3 |
Heavy |
Reduce any wielded weapon’s Cumbersome quality and Encumbrance rating by a number equal to ranks in Burly to a minimum of 1. |
|
Barrage |
3 |
Heavy (House rule) |
Add 1 damage per rank of Barrage to 1 hit of successful attack while using Ranged (Heavy) or Gunnery skills at long or extreme range (or at closer range if willing to make the difficulty 3P for long range). |
|
Grit |
1 |
Heavy |
Gain +1 strain threshold (included). |
|
Toughened |
2 |
Heavy |
Gain +2 wound threshold (included). |
|
Brace |
2 |
Heavy |
Perform a Brace maneuver to remove setback per rank of Brace from next Action. This may only remove setback added by environmental circumstances. |
|
Spare Clip |
1 |
Heavy |
Cannot run out of ammo due to despair result. Items with limited ammo quality run out of ammo as normal. |
|
Durable |
1 |
Heavy |
May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. |
|
Side Step |
1 |
Heavy |
Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Side Step. |
|
Heroic Fortitude |
1 |
Heavy |
May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter. |
|
Rain of Death |
1 |
Heavy |
Perform the Rain of Death maneuver to ignore the increased difficulty due to the Auto-fire quality of attacks made this turn. |
|
Heroic Resilience |
1 |
Heavy |
Immediately after being hit by an attack but before suffering damage, spend 1 Destiny Point to increase soak by ranks in Resilience. |
|
Dedication |
1 |
Heavy |
Gain +1 to a single characteristic. (Agility, included) |
|
Armor Master |
1 |
Heavy |
When wearing armor, increase total soak value by 1 (included). |
|
Heavy Hitter |
1 |
Heavy |
Once per session, spend triumph on a successful Ranged (Heavy) or Gunnery check to add the Breach 1 quality to the attack, or increase an existing Breach rating by 1. |