Kedas Ar’garl by Physik

Species
Nikto (Red)
Career
Soldier
Specializations
Commando, Heavy, Marauder
System
Age of Rebellion

11
Threshold 30
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

6
2
2
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 4
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) 0
Brawl (Br) X 5
Gunnery (Ag) X 0
Lightsaber (Br) 3
Melee (Br) X 5
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

Flame Projector
Range
Short
Skill
Ranged: Heavy
Burn 3, Blast 8
Damage
8
Critical
2
FlameStrike
Range
Short
Skill
Gunnery
Burn 4, Blast 9, Cumbersome 2 (Burly-1) Vicious 2
Damage
9
Critical
2
Arg'garok (Carried) (damaged 1)
Range
Engaged
Skill
Melee
Cumbersome 4 (-1 burly) , Inaccurate 1, Pierce 1, Sunder, Quick Draw
Damage
+7
Critical
3
Vibro- Machete (Carried)
Range
Engaged
Skill
Melee
Pierce 1, Sunder, Vicious 1
Damage
+2
Critical
2
Custom Vibro blade (carried)
Range
Engaged
Skill
Melee
Pierce 5, Vicious 1, Accurate 2
Damage
+2
Critical
2
Custom Shield (carried)
Range
Engaged
Skill
Melee
Defense 3, Deflection 3, Stun 2, Knockdown
Damage
1
Critical
5

430
1025
445
10/22

Weapons & Armor

Flame Projector: HP 2, Encumbrance 5 (6 base -1 from burly) Notes: Burn quality may apply multiple times, to a different target hit each time. GM can spend 2 Disadvantage or 1 Despair to apply Burn to an ally hit by the attack.


Flamestrike: HP 3, Encumbrance 7 (8 base -1 burly)

Arg'garok: HP 3, Encumbrance 5 (6 -1 burly) requires 2 hands (Encumbrance 5)
-----------------------------------------------------
Vibromotor +1 Damage +1 Encumbrance
Mods +1 Damage -1 Encumbrance
Magnetic Weapon Attachment
-----------------------------------------------------
Vibro Machete: HP 1, Encumbrance 1 (-1 burly)

P-14 Hazardous Industry Suit: HP2, (1 used) Encum 7 (4 when worn), Soak2, Gain the benefits of a breath mask. Add 2 Boost Dice to Resilience Checks to resist heat, cold, radiation, and other hostile environmental conditions. Wearer does not suffer the effects of Burn or Disorient item qualities. If the wearer suffers strain to gain an extra maneuver, suffer 1 additional strain. Vacuum Sealed

Imperial Hazard Trooper Armor:
Soak: 3
HP:3
Protects wearer from radiation, toxic environments, and total vacuum. Includes high-power comlink. Removes 2 Setback Dice imposed by darkness, smoke or other visual impairment on Perception, Vigilance, and all combat checks.

Crafted Vibro Weapon HP: 4
Pierce 3
Destructive
Customizable
Accurate 2
Lightweight
-----------------------------------------------
Custom Grip

----------------------------------------------------
Custom Shield HP: 4
Defense 2
Deflection 3
Stun 2
Knockdown
Destructive

Personal Gear

Mk. 3 Modular Backpack (+8 encumbrance with pouches)
(6) Modular Backpack Pouches
Load Bearing Gear (+3 encumbrance)
Utility belt (+1 encumbrance)

Assets & Resources

Hours: 0
Hours used on XP: 192
Hours used on Crafting: 6

Critical Injuries & Conditions

Resilience: !roll [ppaaaab]
Athletics: !roll [paaaaab]

Vibro-Matchete: Pierce 1, Sunder, Vicious 1, Damage +2 Crit 2 FS (3 (+1 Damage))
!roll [ppaaaa]

Flame Projector: Burn 3, Blast 8
Damage 8 Crit 2
!roll [pa]

Arg'garok: Cumbersome 4 (-1 burly) , Inferior 1, Pierce 1, Sunder.
Damage +7 Crit 3 FS (3 (+1 Damage))
!roll [pppaaas]

VibroBlade
Pierce 5, Vicious 1, Accurate 2
Damage +2 FS (3 (+1 damage))
!roll [pppaaabb]

Custom Shield
1 Damage FS (3 (+1 damage))
Stun 2, Knockdown
!roll [pppaaa]

Talents

Name Rank Book & Page Description
Red Niktos (Trait) May remove 1 Black Dice due to arid or hot environmental conditions.
Burly Reduce any wielded weapon's Cumbersome quality and Encumbrance rating by ranks in burly to a minimum of one.
Toughened 7 Gain +2 wound threshold
Durable 2 May reduce any critical injury suffered by 10 per rank of Durable
Grit 2 +1 strain threshold
Physical Training Blue to Athletics and Resilience
Point Blank +1 damage per rank of point blank to damage of one hit of successful Ranged (heavy or light) attacks while at short range or engaged.
Armor Master +1 Soak while wearing armor
Strong Arm Treat thrown weapons as if they had 1 greater range
Feral Strength 3 Add 1 damage per rank of Feral Strength to one hit of a successful Melee or Brawl attack
Frenzied Attack 2 When making a Melee or Brawl attack, suffer strain up to ranks in Frenzied Attack to upgrade the attack by an equal amount.
Heroic Fortitude 1 May spend 1 destiny point to ignore effects of critical injuries on Brawn or Agility checks until the end of the encounter
Heroic 1
Dedication 1 +1 Brawn
Lethal Blows 1 +10 to crit
Enduring 1 +1 Soak
Knock Down 1 After hitting with a melee attack, may spend triumph to knock the target prone

Background

Motivation

Thrill: There are few actions more dangerous than taking on the forces of the Empire in a head-on battle. It requires incredible speed, intelligence, and courage to run head first into imperial lines or infiltrate an Imperial base. This Player Character seeks thrills and danger wherever he can find them, and he has joined the Rebellion to get a shot at taking on the most dangerous and well-trained fighting force in the galaxy.

Duties

Starting Duty: 20 (10 Duty for 2,500 Credit, 5 Duty 1000 Credits, 5 Duty 5 XP)
Current Duty: 140
Combat Victory: The Player Character is driven to show that the Alliance can hold its own against any forces in any troop vs. troop engagement. He wants to engage the Empire's military—their best, whenever possible—and provide more victories for the Alliance to tout to the galaxy as proof it can ultimately win the war. This means daring raids, excellent tactics, and acquiring the best firepower possible.

Description

Other Notes

Retired Zer Trem: 25 xp 300 Credits
Mission 1: Operation Daft Funk: XP 25, Duty 15, Hours 24, Credits 300
Mission 2: Operation Close Vassal: 25xp, 15 duty, 24 hr, 300cr
Mission 3: Operation Fire Retardants: 25xp, 15 duty, 24 hr, 300cr
Mission 4: Cracked Window: 25xp, 15 duty, 24hr, 300 cr
Mission 5: Corpse Gutter: 25xp, 20duty, 24 hour, 300 cr
Mission 6: Operation Moth Ball 20xp 15 duty, 24 hour, 300 cr
Mission 7: Crimson Corsair Pt: 3 25 xp, 15 duty, 24 hour, 400 cr
Mission 8: Crimson Corsair Pt: 4 25 xp, 15 duty, 24 hour, 400 cr
Mission 9: Scoundrel's coup: 20 xp, 20 duty, 24 hours, 400cr

Return to Top