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Cyberneticist |
1 |
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Remove Setback per rank from checks to build, repair, and install cybernetics. 50% cost reduction. |
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More Machine Than Man |
1 |
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Increase cybernetic implant cap by 1 per ran |
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Engineered Redundancies |
|
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Gain ability to use emergency repair patches to heal. Can be healed with Mechanics checks. |
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Toughened |
3 |
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Gain +2 Wound Threshold per rank. |
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Defensive Stance |
1 |
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1 Maneuver: gain Strain up to ranks in this talent. Upgrade difficulty of melee attacks strain taken. |
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Energy Transfer |
1 |
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May suffer 1 Strain to power up an unpowered device or replenish exhausted ammo for an energy weapon. |
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Surgeon |
2 |
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When making a Medicine check to heal another's Wounds, heal +1 Wound per rank. |
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Stim Application |
1 |
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Action: Make a Difficulty 2 Medicine check. Upon Success, 1 Engaged ally increases a Characteristic by 1 for the encounter and suffers 4 Strain. |
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Grit |
2 |
|
Gain +1 Strain Threshold per rank. |
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Bacta Specialist |
1 |
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Patients under the character's supervision heal one additional wound per rank of Bacta Specialist each time they heal a wound while recovering in a bacta tank or under supervised medical conditions or long-term care. |
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Pressure Point |
1 |
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When making a Brawl check against a living opponent, the character may choose to forgo dealing damage as wounds, instead dealing the equivalent damage as strain, plus additional strain equal to [their] ranks in Medicine. These checks cannot be made with any weapons, but this strain damage is not reduced by soak. |