Though damage is still dependent on Brawn rating, may use Agility with Brawl and Melee instead of Brawn. If this is chosen, must also add bbbb when using Melee weapons with 4 or more encumbrance. This is chosen at character creation, and cannot be changed afterwards without significant training.
Grit
3
Gain +1 Strain Threshold
Toughened
2
Gain +2 Wound Threshold
Reflect
5
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Improved Reflect
1
When reflecting a hit that generated or , may hit one target in medium range with the same damage as the initial hit, after original attack resolves.
Supreme Reflect
1
If the user did not make a combat check during previous turn, may suffer 1 strain to use Reflect.
Parry
2
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Uncanny Reactions
2
Add Boost per Rank of Uncanny Reactions to all Vigilance Checks.
Conditioned
1
Remove per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Slight of Mind
3
Add to all Stealth checks unless the opposition is immune to Force powers.
Dodge
2
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Fear The Shadows
1
Perform the Fear The Shadows action; make a Hard Deception check to force a single minion group or rival to flee the encounter.
Constant Vigilance
1
May always use Vigilance when making checks to determine initiative.
Force Raiting
2
Gain +1Force Raiting.
Dedication
1
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Well Rounded
1
Choose any 2 skills. They permanently become career skills.
Shroud
1
The character may spend 1 Destiny Point to make himself undetectable via Force powers and make his own powers go unnoticed for the remainder of the encounter.
Force Powers
Force Rating
2
Power
Farsight
Description
The Force user expands normal visual senses through a connection to the Force. The user may spend Light or Dark side pips to ignore the effects of darkness or blindness and see normally at up to medium range for the remainder of the round. This allows the user to view everything most sentients could normally be able to see on a well-lit day,
Upgrade
Effect
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend Lightside Pip to gain Successes or Advantages on the check.
Upgrade
Effect
Control
Enhance can be used with the Resilience Skill
Control
Enhance can be used with the Brawl Skill
Background
Motivation
Morality
Compassion
Hatred
72
Description
Other Notes
Failed Fear check, difficulty check goes up by one.