Weapons & Armor
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-DC-15A Blaster Carbine: -3e, 4HP, Auto-fire, Pierce 1, Stun Setting
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-Blaster Pistol (DC-15s): -1e, Stun Setting
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-Phase I ARC Trooper Armor: 1Def, 2Soak, -5e, 1/4hp
*Phase I ARC trooper armor includes a comlink The various systems built into Phase I ARC Trooper Armor
remove *S* from all Perception checks made by the wearer in addition, the integrated load-bearing harness increases the wearer's encumbrance threshold by three.
*At the GM's discretion, characters unused to moving in this armor may suffer *S* to Coordination checks until they acclimatize to the distribution of its weight.
*Enhanced Optics Suite: Removes up to *SS* added to Perception, Vigilance, and combat skill checks due to darkness, smoke, or other environmental effects that obscure vision. (1HP)
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C-22 Frag Grenade: -1e
Very effective against unarmored targets rendering exposed flesh and causing massive concussive damage to soft tissues, however, they are significantly dampened by armor.
Can be set to detonate on impact of set with a timer to detonate up to 4 rounds after being activated at the beginning of the attacker's action or set with a pressure switch that, once pressed detonates immediately upon release.
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