Armored clothing (cowl): For an individual to detect that the clothing is armoured, must roll an average (2 difficulty) perception check.
Personal Gear
Environmental gear of some sort
Assets & Resources
6 stimpaks
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Forager
1
Enter the Unknown, 27
Removes up to 2 setback dice to rolls to find food, water or shelter, and survival checks to forage take half the time.
Stalker
1
Enter the Unknown, 27
Add boost to stealth and coordination checks
Outdoorsman
2
Enter the Unknown, 27
Remove setback per rank from checks to move through terrain or manage environmental effects. Decrease overland travel times by half.
Swift
1
Enter the Unknown, 27
No penalties for difficult terrain.
Wheel and deal
2
Edge of Empire, 74
Extra 10% credits per rank when selling legally.
Know somebody
2
Edge of Empire, 74
Once per session reduce rarity of legal item by 1 per rank.
Confidence
1
EoE p.73
Decrease difficulty dice on checks to avoid fear.
Expert tracker
1
Decrease setback die when tracking, decrease time.
Quick strike
1
Add boost dice to checks against a target that hasn't acted.
Toughened
2
Natural hunter
1
Once per session, may re-roll any one perception or vigilance check
Heightened awareness
1
Allies within close range add boost to Perception or Vigilance checks. Engaged allies add 2 boosts.
Grit
2
Spare clip
1
Cannot run out of ammo due to despair.
Smooth talker
1
EoE p.73
Deception. When making checks, spend triumphs to gain additional success equal to ranks in smooth talker.
Nobody's fool
1
EoE p.73
May upgrade difficulty of incoming charm, coercion or deception checks once per rank of Nobody's Fool.
Dedication
1
EoE p.73
Gain + 1 to a single characteristic. This cannot bring a characteristic above 6.
Acute senses
1
Boost to perception and vigilance checks.
Hunter's quarry
1
Enter the Unknown, 27
Take Hunter's Quarry action; make a Hard 1 Survival check to upgrade the ability of all attacks made against a target at long range until the end of the character's next turn
Superior reflexes
1
EoE p.73
Gain +1 melee defense
Improved hunter's quarry
1
EoE p.73
Suffer 2 strain to perform Hunter's Quarry action as a maneuver.
Bring it down
1
EoE p.73
Once per attack, spend 1 Destiny Point to add damage to a single hit equal to target's Brawn value.
Force Powers
Force Rating
Power
Sudden discovery (signature ability)
Description
Once per game session, the character may spend 2 Destiny Points to make a Hard ( + • • ) Knowledge (Outer Rim) or Knowledge (Core Worlds) check. If he succeeds, the character can pinpoint his exact location without a map or other guide, discover a lost or hidden item or location, or identify a safe and fast path through any terrain. The exact nature of what the character is trying to accomplish, as well as the end results, must be approved by the CM. Enter the Unknown p.34
Upgrade
Effect
Change skill
Sudden Discovery can be
activated with the Astrogation
or Survival skills,
Destiny
Sudden Discovery costs 1
Destiny Point instead of 2.