Vibrosword (Melee): DAM +2 CRIT 2 ENG ENC3 HP 3: Pierce 2, Vicious 1, Defensive 1 RAR 5 CR750
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Grit
1
Force-sensitive emergent
Gain +2 strain threshold (both lvl 1)
Touch of fate
1
Force-sensitive emergent
Once per session, add+2 boost to any 1 check
Sleight of mind
1
Force-sensitive emergent
Add +1 boost to all stealth checks unless the opposition is immune to force powers.
Force rating
3
Force-sensitive emergent
Gain +1 force rating (Consular: Niman Disciple)
Indistinguishable
1
Force-sensitive emergent
upgrade difficulty of check to identify character once per rank of indistinguishable
Sense Danger
1
Force-sensitive emergent
Once per session, remove +2 set back dice from any 1 check
Parry
3
Consular: Niman Disciple
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry
Reflect
2
Consular: Niman Disciple
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus rank in reflect
Researcher
1
Consular: Sage
Remove -1 set back per rank of researcher from all knowledge checks. Researching a subject takes half the time
Confidence
1
Consular: Sage
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of confidence
Preemptive avoidance
1
Consular: Sage
May spend 1destiny point to disengage from engaged enemy as an Out-of-turn incidental
Nobody's fool
1
Consular: Niman Disciple
May upgrade difficulty of incoming charm, Coercion, or deception check once per rank of Nobody's fool
Niman Technique
1
Consular: Niman Disciple
When making a Lightsaber skill check the character may use willpower instead of brawn
Sense Emotions
1
Consular: Niman Disciple
Add +1 boost to all charm, coercion, and deception checks unless the target is immune to Force Powers
Defensive Training
1
Consular: Niman Disciple
When wielding a lightsaber, melee, or brawn weapon. The weapon gains the Defensive quality with a rating equal to ranks in defensive training
Center of being
1
Consular: Niman Disciple
Take a center of being maneuver until the beginning of the next turn, attacks against the character increase their critical rating by 1 per rank of center of being
Improved center of being
1
Consular: Niman Disciple
Suffer 1 strain to preform center of being maneuver as an incidental
Sum Djem
1
Consular: Niman Disciple
May spend triumph or 2 advantage with a successful Lightsaber check to disarm opponent
Force Powers
Force Rating
4
Power
Move
Description
The force user can move small objects via the power of the force.
The user may spend (force pip) to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade
Effect
Magnitude +4
Spend (force pip) to increase # of targets affected equal to Mag upgrade purchased
Range +3
Spend (force pip) to increase (moves) range bands equal to range upgrades purchased
Strength +4
Spend (force pip) to increase silhouette able to be targeted equal to strength upgrade purchased
Power
Control
Description
The Force user can hurl objects to damage targets, by making a Discipline check combined with a Move power check, dealing damage equal to 10 times silhouette.
Upgrade
Effect
Control +3
The character can perform fine manipulation of items, allowing him to do whatever he could normally do with his hands via this power at this power's range
Control +3
The Force user can pull objects out of secure mountings or out of an opponent's grasp.
Power
Misdirect
Description
The Force user creates illusions to fool those around him. The user may spend (Destiny light or dark) to make a target at up to short-range unable to perceive a chosen person or object of silhouette1 or smaller. Until the beginning of the user's next turn, the target cannot see or sense the hidden person or object.
Upgrade
Effect
control
The user may alter the perceived appearance of the chosen person or object instead of hiding it
Range
Spend (destiny light or dark) to increase power's range by a number of range bands equal to Range upgrades purchased
Duration
Commit 2 force powers to sustain this power while the beguiled target remains in range
Strength
Spend (Destiny light or dark) to increase the silhouette of the object obscured or illusion created by 1 per Strength upgrade purchased.
Magnitude
Spend (Destiny light or dark) to affect additional targets equal to Presence per rank of Magnitude purchased.