Krego by GosMaul

Species
Zabrak
Career
Consular
Specializations
Niman Disciple
System
Edge of the Empire

8
Threshold 12
Current 0
Threshold 15
Current 17
Ranged 2
Melee 4

Placeholder Image

Characteristics

3
2
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 3
Melee (Br) X 2
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Single Bladed Lightsaber (Green)
Range
Engaged
Skill
Lightsaber
Damage
+6
Critical
2

595
169
3/15

Weapons & Armor

Jedi Temple Guard Armour- +3 Soak|+2 Ranged Defense | +3 Melee Defense | Cortosis, Integrated comlink and scanner, Vacuum-Sealed | +3 encumbrance | {+3 setback to further mods or maintenance}

Single bladed lightsaber Green color
skill brawn
Damage:+6 Crit: +2 ENG Encom: +2
HP: +4 Breach: +1 Linked: +1
Sunder, Unwieldy: +3 CR 18600

DR-45 "Dragoon" Cavalry Blaster
DAM 8 CRIT 3 RANGE medium ENCUM 1 HP 3 PRICE 1900 RARITY 6

Personal Gear

ration packs x4
breath mask
Backpack
datapad
Handheld comlink

Basic lightsaber (blue)

Assets & Resources

500,000.00 credits

Vibrosword (Melee): DAM +2 CRIT 2 ENG ENC3 HP 3: Pierce 2, Vicious 1, Defensive 1 RAR 5 CR750

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 1 Force-sensitive emergent Gain +2 strain threshold (both lvl 1)
Touch of fate 1 Force-sensitive emergent Once per session, add+2 boost to any 1 check
Sleight of mind 1 Force-sensitive emergent Add +1 boost to all stealth checks unless the opposition is immune to force powers.
Force rating 3 Force-sensitive emergent Gain +1 force rating (Consular: Niman Disciple)
Indistinguishable 1 Force-sensitive emergent upgrade difficulty of check to identify character once per rank of indistinguishable
Sense Danger 1 Force-sensitive emergent Once per session, remove +2 set back dice from any 1 check
Parry 3 Consular: Niman Disciple When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry
Reflect 2 Consular: Niman Disciple When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus rank in reflect
Researcher 1 Consular: Sage Remove -1 set back per rank of researcher from all knowledge checks. Researching a subject takes half the time
Confidence 1 Consular: Sage May decrease difficulty of Discipline checks to avoid fear by 1 per rank of confidence
Preemptive avoidance 1 Consular: Sage May spend 1destiny point to disengage from engaged enemy as an Out-of-turn incidental
Nobody's fool 1 Consular: Niman Disciple May upgrade difficulty of incoming charm, Coercion, or deception check once per rank of Nobody's fool
Niman Technique 1 Consular: Niman Disciple When making a Lightsaber skill check the character may use willpower instead of brawn
Sense Emotions 1 Consular: Niman Disciple Add +1 boost to all charm, coercion, and deception checks unless the target is immune to Force Powers
Defensive Training 1 Consular: Niman Disciple When wielding a lightsaber, melee, or brawn weapon. The weapon gains the Defensive quality with a rating equal to ranks in defensive training
Center of being 1 Consular: Niman Disciple Take a center of being maneuver until the beginning of the next turn, attacks against the character increase their critical rating by 1 per rank of center of being
Improved center of being 1 Consular: Niman Disciple Suffer 1 strain to preform center of being maneuver as an incidental
Sum Djem 1 Consular: Niman Disciple May spend triumph or 2 advantage with a successful Lightsaber check to disarm opponent

Force Powers

Force Rating
4
Power
Move
Description
The force user can move small objects via the power of the force.
The user may spend (force pip) to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Magnitude +4 Spend (force pip) to increase # of targets affected equal to Mag upgrade purchased
Range +3 Spend (force pip) to increase (moves) range bands equal to range upgrades purchased
Strength +4 Spend (force pip) to increase silhouette able to be targeted equal to strength upgrade purchased
Power
Control
Description
The Force user can hurl objects to damage targets, by making a Discipline check combined with a Move power check, dealing damage equal to 10 times silhouette.
Upgrade Effect
Control +3 The character can perform fine manipulation of items, allowing him to do whatever he could normally do with his hands via this power at this power's range
Control +3 The Force user can pull objects out of secure mountings or out of an opponent's grasp.
Power
Misdirect
Description
The Force user creates illusions to fool those around him. The user may spend (Destiny light or dark) to make a target at up to short-range unable to perceive a chosen person or object of silhouette1 or smaller. Until the beginning of the user's next turn, the target cannot see or sense the hidden person or object.
Upgrade Effect
control The user may alter the perceived appearance of the chosen person or object instead of hiding it
Range Spend (destiny light or dark) to increase power's range by a number of range bands equal to Range upgrades purchased
Duration Commit 2 force powers to sustain this power while the beguiled target remains in range
Strength Spend (Destiny light or dark) to increase the silhouette of the object obscured or illusion created by 1 per Strength upgrade purchased.
Magnitude Spend (Destiny light or dark) to affect additional targets equal to Presence per rank of Magnitude purchased.

Background

Motivation

Strength: Ambition
Weakness: Greed

Obligations

Duty: intelligence 17

Description

conflict =

Other Notes

specialization: Force emergent

morality = 8


HUT Bounty +2

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