Threshold | 14 |
Current | 0 |
Threshold | 15 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | 0 | |||
Coercion (Will) | X | 3 | ||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | X | 2 | ||
Deception (Cun) | X | 2 | ||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | X | 1 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 1 | ||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | X | 1 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 4 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | X | 1 | ||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Blastech DL-7H |
RangeMedium |
SkillRanged: Light |
|
Damage8 |
Critical3 |
||
Holdout Blaster |
RangeShort |
SkillRanged: Light |
|
add setback die to all find gun checks |
Damage5 |
Critical4 |
|
Shock gloves |
RangeEngaged |
SkillBrawl |
|
Stun 3 |
Damage |
Critical |
Name | Rank | Book & Page | Description |
---|---|---|---|
Grit | 2 | Gain +1 strain threshold. | |
Lethal Blows | 2 | Add +20 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. | |
Toughened | 1 | Gain + 2 wound threshold. | |
Quick Strike | 1 | Add □ per rank of Quick Strike to combat checks against targets that have not acted yet this encounter | |
Quick Draw | 1 | Once per round, draw or holster a weapon or accessible item as an incidental. | |
Dedication | 1 | Increase stat | |
Spitfire | 1 | After a successful combined check with two Ranged (Light) weapons, additional hits can be allocated to other targets within range of the weapon |