Encum 2 Hard Points 2 Breach 1 Cumbersome 3 Defensive 1 Sunder Requires 2 hands to wield
Damage
6
Critical
2
5
750
0
8/9
Weapons & Armor
Zhaboka
Thermal Cloak - remove up to 2 setbacks for extreme hot and cold
Armored Clothing
Crystal from heartstone - clear chip
Personal Gear
Utility Belt (25) - increases encumbrance by 1
3 Stimpack
Multi-tool
At the bottom of the shaft, Gavi & Tin found the skeleton of a giant snake-like creature. Gavi took samples of the floating lights, and of the creature itself. She then gave them to Kusa.
Medkit and 2 stimpacks from crashed ships.
Assets & Resources
Wilderness Survival Kit (5 ENC)
Distress Beacon
1 Emergency Comm Links
spool of wire
ration bars
basic medpac
2 respirators
water jug with filter
glow rod
50 Meters of high tensile microfiber line
9 ration packs
emergency flare gun
Recovered Auntie Kusa's backup datapad from her trashed lab. Used it to make a copy of Arnis Starroy's journal, which we left at the lab with the other empty datapads where we found it.
Critical Injuries & Conditions
Gavi lost her left hand fighting Trion. She was able to grab it before they fled, and it was reattached once they got back to the city. There was some nerve damage, so will need to work through it.
20 Force sensitive
20 Point of presence
5 Insight
5 Uncanny senses
30 point of brawn
10 sense
10 seek
10 Enhance
10 Uncanny Reactions
10 Foresee
5 Discipline
5 Perception
5 Toughened
10 Quick Draw
15 Touch of fate
5 Rapid Recovery
10 Toughened
10 Expert Tracker
Talents
Name
Rank
Book & Page
Description
Fearsome Countenance
1
F&D 63
Zabrak add automatic advantage to all coercion checks they make
Insight
1
EoE 277
Perception and Discipline become career skills
Uncanny Senses
2
EoE 277
Blue dice per rank to all perception checks
Uncanny Reactions
1
EoE 277
Add blue dice per rank to all Vigilance Checks
Toughened
1
F&D88
Gain 2 wound threshold
Quick Draw
1
EoE 277
Once per round,draw or holster a weapon or accessible item as an incedental
Touch of fate
1
EoE 277
Once per session add 2 bonus dice to any 1 check
Rapid Recovery
2
F&D 88
When healing strain after an encounter heal 1 additional per rank
Toughened
3
F&D 88
Gain +2 wound threshold
Expert Tracker
1
F&D 88
Remove setback per rank of expert tracker from checks to find tracks or track targets. Decrease time to track a target by half.
Keen Eyed
1
F&D 88
Remove setback per rank of from perception and vigilance checks. Decease time to search a specific area by half.
Soft Spot
1
F&D 88
After making a successful attack, may spend 1 destiny point to add damage equal to cunning to one hit.
Dedication
1
F&D 88
Gain +1 to a single characteristic (cannot bring above 6) (Presence)
Intuitive Shot
1
F&D 88
When making a ranged (heavy or light) combat check, add force dice up to force rating to the check. May spend pip to add success or advantage.
Force Rating
1
F&D 88
Puts me at force rating 2
Street Smarts
1
EOE 277
Remove setback per rank of street smarts from streetwise or knowledge (Underworld) checks
Superior Reflexes
1
EOE 277
Gain +1 melee defense
Dedication
1
EOE 277
Gain +1 to a single characteristic (cannot bring above 6) (Presence)
Force Rating +1
2
EOE 277
Force Rating +1
Sixth Sense
2
F&D 88, EOE 277
Gain +1 ranged defense.
Sense Emotions
1
EOE 277
Add bonus die to all charm, coercion, and deception checks unless the target is immune to force powers.
Forager
1
EOE 277
Remove up to 2 setback from skill checks to find food, water, or shelter. Survival checks to forage food take half the time.
Natural Hunter
1
F&D 88
Once per session may reroll any perception or vigilance check.
Grit
1
Disciples of Harmony 23
+1 Strain
Toughened
1
DoH 23
+2 wound threshold
Force Powers
Force Rating
3
Power
Seek F&D 302
Description
May spend 2 pip to gain insight into the general location or direction of a person or object that he knows about regardless of current distance.
OR
may spend pip and succeed at an average vigilance check for opposed vigilance vs. discipline check to see through illusions
Upgrade
Effect
Control
Ongoing effect: commit force die. Upgrade the ability of vigilance and perception checks once.
Power
Sense F&D 304
Description
May spend pip to sense all living things within short range OR may spend pip to sense current emotional state of one living target with whom engaged.
Upgrade
Effect
can sense the force interacting with the world around them
Control
Spend pip to sense current thoughts of one living target with whom you are engaged
Power
Enhance 288
Description
When making an athletics check, the Force user may roll an ehance power check as part of the pool. May spend pip to gain advantage or success on the check
Upgrade
Effect
Control
Ongoing effect. Commit pip. The user increases brawn characteristic by 1 tp a maximum of 6.
Control
Can use with coordination
Range 1
Spend pips to increase power's range by a number of range bans equal to range upgrades purchased.
Control
Can jump vertically.
Control
User can perform a force leap as a maneuver instead of an action
Control
Can use with Resilience
Control
Take a Force Leap Action. Make an enhance power check. The user may spend pips to jump horizontally to any location in short range.
Control
Can be used with Brawl
Power
Foresee 290
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
The user may spend F to gain vague hints of events to come, up to a day into his own, personal future.
Upgrade
Effect
Power
Heal
Description
The force user bolsters his ally with renewed vigor or saps the foe of vital energy.
Heal (light side Force user only ) Spend Pip to heal a number of wounds equal to intellect from am engaged living creature (including user)
Harm Spend Pip to inflict a number of wounds equal to intellect (ignoring soak) on an engaged living target. The user gains 1 conflict.
Upgrade
Effect
Magnitude 2
Spend pips to affect 1 additional target within range per rank.
Control
May make a heal power check combined with a hard medicine check. If check succeeds, one target who heals wounds also heals on critical injury.
Control
Heal: If no dark side pips used target heals strain equal to wounds healed. Harm: If any darkside pips were used to generate user heals strain equal to wounds inflicted.
Strength
Spend pip to increase wounds healed or wounds inflicted by 1 per rank
Background
Languages: Zabraki & Basic
Still sleeps in her bedroom and left her parents (Gadu & Weku) as it was when they died, minus the items she gave her friends when they needed them. Since the accident the whole town dotes on her, and she has become the lucky charm when it comes to expeditions.
She takes in a lot of strays, finding newcomers who have the same look of loss she remembers and helping them get on their feet. Often this is via introducing them to the right people, but sometimes she will have them stay with her for a bit or house sit when she is out exploring.
She is super close to her Auntie Kusa, and they have dinner most nights. She meets the twins for breakfast most days, and she is super close to the first and second wavers. She tries to be welcoming to all, and she will take day trips with some of the newbies to help them get the feel of the area.
Genese Goda was the Jedi Padawan who gave up her baby to Arnis Starroy to take her away and ensure her safety. Gavi learned about this when reading his journal, which ended when her mom died. Arnis wrote about leaving Scoro to go to Coruscant to get the baby from Genese. It is implied that he is the Jedi that found her, but he doesn't say it outright in the journal.
Motivation
She was raised exploring by her parents sides, and she wants to continue on in their memory and finish mapping the world. She is fiercely loyal to her town, and she cannot imagine any other way of life
She also loves racing, and goes out with Aura every chance she gets. She is hoping to save up enough money to get her own speeder, one that she and the twins can create together.
Gavi took sample of the pink liquid crystal stuff to give to Kusa, but it was just water when she tested it. Because Kusa is not force sensitive, she did not have any kind of reaction to the crystal.
Morality
66 - Pursuit of Exploration (Seeker book)
Strength - Caution
Weakness - Reckless when trusting her gut or racing
Description
Her house is pretty sparse, but you can tell the family that lived there loved each other. There are a few chimes and other decorations she made, some of them with her parents while they were still alive.
She has a collection of plants that were her parents, including the Zabrak version of a bonsai tree that was her fathers. She cares for them dutifully, and has speaks to them regularly ever since her parents passed.
Other Notes
Gavi had her first vision when climbing down to check on the power outage. She heard an evil laugh of someone who "had won" and saw a smirk and a black cowboy hat. Shortly after, she saw one of the doors open and heard the sounds of machines.
When she found the giant worm creature and the heart stone, she had a vision that showed her mother and Arnis being killed in an explosion. Later Haiman admitted he was the one that threw the explosive "for the good of the colony".
Dren - the name that keeps coming up in the datapad, someone who wasn't ready to go meet the queen.
Have the data pad, belt buckle thingy and wrist computer from Klep's dad. Was able to open the datapad and found a journal, including notes from the night before he and mom died and info about the queen.