Sixguns by Punchman

Species
Gank
Career
Smuggler
Specializations
Gunslinger
System
Edge of the Empire

3
Threshold 12
Current 12
Threshold 13
Current 13
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
3
2
3
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) X 0
Deception (Cun) X 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
7
Critical
3
Unarmed
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown, Stun Setting
Damage
3
Critical
5
Pocket Blaster Pistol
Range
Short
Skill
Ranged: Light
Stun Setting, Adds ■ to Perception checks when attempting to locate holdout blaster on a person's body
Damage
5
Critical
3

0
110
0
8/7

Weapons & Armor

2xHeavy Blaster Pistol
4xPocket Blaster Pistol
Armored Clothing
Adrenal Implant
Cybernetic Reflexes

Personal Gear

Lots of pouches

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Quick Strike 1 Add blue dice per rank of Quick Strike to combat checks against tar- gets that have not acted yet this encounter.
Rapid Reaction 2 The character may suffer a number of strain to add an equal number of successes to any Vigilance or Cool check to determine initiative order. The number may not exceed their ranks in Rapid Reaction.
Quick Draw 1 Once per round on the character’s turn, they may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Rapid Recovery 1 When this character heals strain after an encounter has concluded, they heal one additional strain per rank in Rapid Recovery.

Background

While Sixguns, the Gank smuggler, may be a pilot and gambler in his heart, his true skill is with the gun. He doesn’t tend to like to, but he can solve just about any problem that can be solved with a quick trigger finger, with his trigger finger. He tries to use his words, but communication’s never been his strongest suit. He grew up on the Gank homeworld, but when the family business came knocking, he took every weapon he could and flew for his life. He appreciates the freedom and power being out in space on his own ship gives him, and wouldn’t trade it for the world. Turned out, however, that those guns he stole belonged to the Emperor, and when II and Jacinto Reth came knocking too, he had two options: sacrifice that freedom, or do one last job.

Essentially, Down and Out; and In it for the money.

Motivation

Ambition: Power
Cause: Capitalism

Obligations

Bounty (10): There’s an imperial bounty out for his head for all the weapons he’s run over the years, but especially from his first score. Paying off that bounty is why he’s working for the Empire now at all.

Description

Other Notes

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