Cull Slakhtul by ObiWan92

Species
Barabel
Career
Hired Gun
Specializations
Enforcer
System
Edge of the Empire

6
Threshold 19
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Characteristics

4
3
2
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3
Charm (Pr) 0
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 2
Survival (Cun) 1
Vigilance (Will) X 1
Brawl (Br) X 3
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 3
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 2
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Claws and Teeth
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown, Stun Setting
Damage
6
Critical
3
Brass Knuckles
Range
Engaged
Skill
Brawl
Disorient 3, Knockdown, Stun Setting
Damage
6
Critical
3
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3
Combat Knife
Range
Engaged
Skill
Melee
-
Damage
6
Critical
3

10
40
0
3/10

Weapons & Armor

Brass Knuckles - Add one setback die to an individual looking for this weapon when it is concealed. 1 Encumbrance, 0 HP

Blaster Pistol - 1 Encumbrance, 3 HP

Combat Knife - 1 Encumbrance, 0 HP

Riot Armor - 3 Encumbrance, 2 HP

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Dark Vision 1 Barabel (1) Remove 1 setback die for darkness, add 1 setback die for brightness
Expert Tracker 1 Barabel (1) The character removes a setback die per rank of Expert Tracker from checks to find or follow tracks. Survival checks made to track targets take 50% less time than normal (this does not decrease with additional ranks of Expert Tracker)
Toughened 2 Enforcer (2) The character increases their wound threshold by 2 per rank of Toughened
Intimidating 3 Enforcer (3) When attempting a Coercion check, the character suffer a number of strain to downgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed [their] ranks in Intimidating. When the character is the target of a Coercion check, the character may suffer a number of strain to upgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed [their] ranks in Intimidating.
Fearsome 2 Enforcer (2) When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome. At the GM's discretion, some adversaries may be immune to this talent based on the type of adversary or the ongoing circumstances.
Durable 1 Enforcer (1) The character may reduce a Critical Injury result [they] suffer by 10 per rank of Durable, to a minimum of one.
Stunning Blow 1 Enforcer (1) When making Melee check, the character may choose to deal damage as strain instead of wounds. This does not ignore soak.
Natural Enforcer 1 Enforcer (1) Once per game session, the character may reroll any one Coercion or Streetwise check.
Talk the Talk 1 Enforcer (1) When making a Knowledge skill check, the character may spend one Destiny Point to substitute Knowledge (Underworld) or Streetwise for the required skill. The GM may suitably embellish any information gathered due to a success on the check to reflect its criminal and underworld origins.
Defensive Stance 1 Enforcer (1) Once per round on the character's turn, the character may perform a Defensive Stance maneuver to defend against incoming melee attacks. [They] then suffer a number of strain no greater than [their] ranks in Defensive Stance. Until the start of the character's next turn, upgrade the difficulty of all melee combat checks targeting the character a number of times equal to the strain suffered by the character this way.
Street Smarts 2 Enforcer (2) The character removes a setback dice per rank of Street Smarts from [their] Streetwise and Knowledge (Underworld) checks
Loom 1 Enforcer (1) When an ally engaged with the character makes a successful Charm, Deception, or Negotiation check, the character adds an advantage result per rank in Coercion to the ally's check.

Background

Motivation

Obligations

Description

Other Notes

Return to Top