Phsyical traininig |
|
Racial |
add (B) to all Athletics and Resilience checks |
FINE TUNING |
|
Engineer/Mechanic |
When repairing the amount of System Strain a starship or vehicle suffered, repair 1 additional Strain per rank of Fine Tuning. |
GEARHEAD |
|
Engineer/Mechanic |
Remove one set back Dice per rank of Gearhead from all Mechanics checks. Halve the credit cost to add mods to attachments. |
BAD MOTIVATOR |
|
Engineer/Mechanic |
Once per session, take the Bad Motivator action; make a Hard tasks Mechanics check to cause one targeted device to spontaneously fail. |
FINE TUNING |
|
Engineer/Mechanic |
When repairing the amount of System Strain a starship or vehicle suffered, repair 1 additional Strain per rank of Fine Tuning. |
DEDICATION |
|
Engineer/Mechanic |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
ENDURING |
|
Engineer/Mechanic |
Gain +1 Soak value. |
DEBILITATING SHOT |
|
Gunner |
Upon successful attack with a starship or vehicle weapon, may spend Boosts to reduce the target's maximum Speed by 1 until the end of the next round. |
TRUE AIM |
|
Gunner |
Once per round, may perform a True Aim maneuver to gain the benefits of aiming and upgrade combat check once per rank of True Aim. |
OVERWHELM DEFENSES |
|
Gunner |
Upon successful attack with a starship or vehicle weapon, may spend 2 Advantage per rank of Overwhelm Defenses to reduce the Defense in the targeted zone by 1 for each 2 Advantage |