Solan Etra by JakobtheOne

Species
Human
Career
Seeker
Specializations
Ataru Striker
System
Force and Destiny

3
Threshold 13
Current 0
Threshold 16
Current 1
Ranged 2
Melee 1

Characteristics

1
6
2
1
3
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 2
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) X 2 Remove ■, add advantage when engaged with only one enemy.
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Lightsaber (Damaged Crystal)
Range
Engaged
Skill
Lightsaber
Sunder, Pierce 3
Damage
5
Critical
2
Shield Gauntlet
Range
Engaged
Skill
Brawl
Deflection 2, Stun Damage
Damage
+1
Critical
5
KO-2 Heavy Stun Pistol
Range
Short
Skill
Ranged: Light
Stun Setting
Damage
8
Critical
N/A

1
290
9157
8/11

Weapons & Armor

Damaged Crystal Lightsaber (-1 Breach, -1 Damage, +3 Pierce) - 5 HP | Encum 1
- 2HP: Damaged Ilum crystal.
- HP: Hilt-Masking Kit - Add ◆◆◆◆ to any attempts made by other characters to find the lightsaber or to identify it as a lightsaber. Mod: Add 1 automatic failure result to attempts to identify or find the lightsaber. x2| Encum 1 (accounted for in glowrod).
- HP: Dueling Hilt - Add 1 automatic advantage to lightsaber combat checks when engaged with a single opponent. Mod: Defensive +1
- HP: Thisspiasian Stabilizing Coils - When making an attack, remove ■.

KO-2 Heavy Stun Pistol - 3 HP | Encum 2 (Loaned to Stynnis)
- HP: EMPTY
- HP: EMPTY
- HP: EMPTY

Catch Vest - Soak 1 (+1 Soak vs Energy-based weapons)

Shield Gauntlet (Deflection 2, Stun Damage) | Encum 1

Personal Gear

General Gear
• 3-MAL Secure Comlink (■ to intercept or decrypt communications. Monitoring a clear frequency on a civilized world adds □□ to Knowledge check related to current events.)
• Backpack x1 (Encumbrance +4)
• BioTech Industries Cyberarm Mod VI Arm (+1 Agility)
• Dress Uniform (Imperial Ensign) | Encum 1
• Field Ration Pack x3
• Gandorthal Atmospherics Scout 5 Field Goggles
• Glowrod | Encum 1
• Holo-Messenger (Elam, Jeserra, Asha, Deran) | Encum 1
• Infrabinoculars | Encum 1
• Nullicaine x2
• Stimpack x8
• Utility Belt (Encumbrance +1)

Restricted Gear
• Lightsaber Maintenance Kit (R) (+1 Advantage to lightsaber repair, craft, and modify checks) | Encum 1
• Inquisitor Retrac's lightsaber | Encum 1

Assets & Resources

ON SHIP

(Droids)

• B1 battle droid (Repaired; needs a personality fix)

• G2-7S repair droid (Separatist; annoying)

• Astromech Droid

(Items)

• Antishock Blanket (Reduce difficulty of medicine check to heal a critical injury) | Encum 2

• Datapad B.O.S.S. (Bureau of Ships and Services) - Pink slip for the ship. Heavily encrypted. | Encum 1

• Emergency Medpac x3 | Encum 1

• Holopad playing card item (Likely intended for Tagge's child). Now sits on small desk by Sol's bed.

• Laminate Armor (Helmets include integrated comlinks) | Encum 1
- HP: EMPTY
- HP: EMPTY
- HP: EMPTY

• Stun Grenade x3

• Merr-Sonn G2 Concussion Grenade x3

• Armoured Robe (Black)

• Encrypted Comlink

• E-11D Blaster Carbines x2

• SE-14R Light Repeating Blaster Pistols x2

• Laminate Armor (Helmets include integrated comlinks, +1 defense) | Encum 1
- HP: EMPTY
- HP: EMPTY
- HP: EMPTY

• Blastech 7H-DH17C Short Carbine

• Jetpacks x2

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Jump Up FaD:CRB; Pg. 87 Once per round, may stand from seated or prone as an incidental.
Ataru Technique FaD:CRB; Pg. 87 When making a check using the Lightsaber skill, the character may use Agility instead of Brawn.
Quick Draw FaD:CRB; Pg. 87 Once per round, draw or holster a weapon or accessible item as an incidental.
Reflect 2 FaD:CRB; Pg. 87 When hit by a ranged attack while wielding a lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in reflect.
Hawk Bat Swoop FaD:CRB; Pg. 87 As an action, make a Lightsaber (agility) attack against a target within short range, adding ⬡ up to Force Rating. Spend ◑ to engage target and ◑ to add Advantage to check.
Parry 3 FaD:CRB; Pg. 87 When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Dedication FaD:CRB; Pg. 87 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Saber Swarm FaD:CRB; Pg. 87 As a maneuver, spend 1 strain to give the next Lightsaber (Agility) combat check this turn the Linked quality equal to Force Rating during the check.
Conditioned 1 FaD:CRB; Pg. 87 Remove ■ per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling 1 per rank of Conditioned.
Balance FaD:CRB; Pg. 87 When the character heals strain at the end of the encounter, he may add ⬡ per Force Rating. He recovers additional strain equal to ◑ generated.
Toughened 1 SS; Pg. 25 Gain +2 Wound Threshold.
Grit 1 SS; Pg. 25 Gain +1 Strain Threshold.
Lethal Blows 1 SS; Pg. 25 Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents.
Precise Aim 1 SS; Pg. 25 Once per round, may perform a Precise Aim maneuver. Suffer Strain up to ranks in Precise Aim and reduce target's Melee and Ranged Defense by that number.
Deathblow 1 SS; Pg. 25 After making a successful attack with a non-starship/vehicle weapon, may spend a Destiny Point to add damage equal to Willpower to one hit of the successful attack.
Dodge 1 FaD:CRB; Pg. 87 When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.

Force Powers

Force Rating
1
Power
Enhance
Description
When making an Athletics check, the Force User may roll an Enhance power check as part of the pool.

The user may spend ◑ to gain success or advantage (user's choice) on the check.
Upgrade Effect
Power
Forsee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.

The user may spend ◑ to gain vague hints of events to come, up to a day into his own, personal future.
Upgrade Effect
Power
Move
Description
The Force user can move small objects via the power of the Force.

The user may spend ◑ to move one object object of silhouette 0 that is within range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.

The user may spend ◑ to sense all living things within short range (including sentient and non-sentient beings). The user may spend ◑ to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect

Background

Born the third child of a family of shepherds far within the Outer Rim on the mountainous planet of Ibaar in the first days of the Clone Wars, Solan Etra’s parents expected he would follow in their footsteps from the day he was born. Yet, when they discovered a wooden toy of his hovering around his head, his hands held up and giddy with excitement, they understood that he was meant for more. Solemnly but dutifully, they contacted the Jedi Order about their son’s burgeoning Force sensitivity.

Jedi Master Elam Voran arrived to pick up the boy, presiding over the farewells between parents and siblings – the last time it was expected they would see one another. Aboard a small transport vessel stocked with an escort of four of the stoic clone troopers, Sol joined the Jedi Master aboard it and headed for Coruscant, the Jedi Temple, and his new life.

The drop out of Hyperspace revealed this as fantasy. Though the boy saw nothing out of the ordinary but an enormous sprawl of a city covering an entire planet, a horror and dread traveled through the Force, washing over the Jedi Master as he looked out the viewing window beside him. Mere moments later, when the Clones’ communicators whispered with dark commands, the Jedi Master understood what had transpired. Cutting down the Clones, Sol watched on in horrified confusion as the Jedi hastily took control of the vessel’s nav computer and worked to perform a jump out of the system.

Unfortunately, they were followed. Two Venator-Class Cruisers arrived mere moments after they dropped out of Hyperspace in the mid rim and opened fire upon them. Outgunned and hastily crumbling under the barrage, Elam grabbed his young charge and made for the escape pod. As he himself made for its entrance, a blast detonated a nearby panel, hurling the Jedi into the pod to safety, but nearly inflicting a mortal wound. Miraculously surviving among the debris of their ship, they landed on the planet Cerea, though their hunters did not give up.

What followed were months of pursuit, scrounging, and miraculous escapes upon the planet, before finally they knew some semblance of safety. Crippled heavily by the blast, the months of activity forced upon him would forevermore doom his body from recovering. Apparent to him that this would be the case, through the means of the Force and eventually a heavier and heavier influence of technology, Elam Voran and Sol set up a permanent facility in an ancient underground vault they’d discovered to sustain him. Relying on his now-Padawan to get them what they needed to survive, so that Elam may one day rebuild the Jedi Order, as he in turn relied on his master’s teachings to guide him, this was the life Sol would know for nearly the next decade.

He was nearly twelve when she arrived. As his master’s state fluctuated wildly over the years, oftentimes incapacitated for weeks or months, Sol’s training was slow. Much of his time was spent reviewing previous lessons, practicing with his master’s damaged lightsaber, or out walking Cerea’s surface, gathering foodstuffs, power supplies, and other necessities to keep themselves alive. On one such occasion, when a catastrophic failure to the machinery keeping his master alive forced him to search for replacement parts with great haste, he stumbled upon her – or, as he has begun to believe, she found him.

He felt dread the first time he looked upon her, unease and fear. A woman of pallid gray skin and hair, she named herself Nightsister Jeserra and spoke of things she could not have known – Sol, his master, their shared plight. She motioned for him to follow her, as she began a path directly for his master, somehow knowledgeable of its location. Hesitantly, he followed, listening as she explained her purpose was to save his master. Once there, Sol witnessed her strange magicks for the first time, a writhing mass of sickly green that surrounded the woman and assaulted his master like a waterfall pouring down on him.

Shouting, Sol ignited the damaged lightsaber of his master and attacked, only for Elam’s voice to shout for him to stop. As the vile green energy faded, his master, sufficiently resuscitated to speak again, informed him that he had reached out through the Force will incapacitated, and Jeserra had answered his call. Eager to see the Empire’s downfall for its hand in her people’s destruction, she had come to take over as healer of the crippled Jedi.

Sol would never see eye-to-eye with the woman and her strange magicks, though he would never voice these opinions aloud, as his master’s life depended ever more heavily on what she could offer. Even as he gave his own blood and body to fuel the magicks needed for his master’s lengthy recovery, which would make it more difficult for Sol to strain himself for extended periods of time, he did not dispute his master’s desires. Seeing his master’s eyes flicker open was enough for him.

Cognizant more than he’d been in years, Sol’s training progressed quicker than it had before. He was given missions to complete upon the planet, flexing his newfound abilities and powers. During one such mission, investigating a shipyard the Empire had placed upon Cerea a few years back, Sol, sixteen at the time, met Petra.

Masquerading as a simple dock loader, he saw her from afar the first time. An imperial cadet of about his age, she held his eye from the moment he saw her. Eventually, they would come to meet, and small greetings and the rare kindness given from cadet to simple worker would quickly create a fast friendship. Worried constantly by his master’s growing overreliance of Jeserra, Sol found relief and joy whenever he spent time with Petra, an occurrence that grew overtime, regardless of her growing duties as a cadet. For many months, Sol knew this happiness, until it was revealed to him what his next mission was.

Petra Orran, daughter of Vice-Admiral Orran, an important piece to collect for their plans. In this, and only this, did Sol ever argue with his master, refusing entirely to harm or manipulate her. Their clash nearly led to a potentially permanent falling out, which Elam seemed to realize, for he suddenly drew back his orders, and would not ask again that his pupil act against his friend.

Sol did not let Petra see him again, never returning to work as a dock loader in the shipyard. With his abilities, however, he watched over her miserably from afar, making certain that Jeserra did not lay a hand on her, until a full year of cadetship was up, and Petra Orran boarded a ship, glancing around one final time for her friend, and departed Cerea.

Sol’s training continued, melancholier and more reserved than before, and two new arrivals joined him in this only six months later.

Found and brought here by Jeserra during one of her off-world journeys, the twins Asha and Deran, Togruta slightly older than Sol, joined him in his training to become the next generation of Jedi. A hardier, pricklier pair than him due to their orphaned upbringing and reliance on only themselves for years, a mild friendship slowly developed between them, with Ashla a competitive rival and more willing to engage as friends, Derran more reserved and protective of his sister’s involvement with anyone.

Due to this, Sol no longer carried the burden of the missions usually asked of him, as their street smarts and tandem teamwork allowed them more opportunity and success. They often ventured off world with Jeserra, on missions needed to keep the Jedi alive. Some, which Sol is not made aware of, as Elam and Jeserra have more commonly spoken in whispers meant only for their ears. Years passed, and Sol’s training moved ahead thanks to finally having sparring partners.

Sol has noticed a growing hunger and impatience in his master, who has spoken more and more of retribution against the Empire than he has of rebuilding the Jedi Order of late. Only he seems to have noticed this, or perhaps he is the only one who cares. Yet, he still maintains the dutiful apprenticeship he swore to his master’s cause as a boy.

Motivation

Ambition: Become Worthy. Sol wants nothing more than to prove he is worthy of upholding the mantle and title of Jedi Knight.

Cause: Restore the Jedi. Sol seeks to see the Jedi Order restored and rebuilt, healing his master and bringing down the Sith in the process.

Morality

Morality Score: 92 (+1 Light Destiny Point, +2 Strain Threshold)

Strength: Compassionate Soul. Rare is the heart that holds no grudges, seeks no vengeance, and forgives all. Such a heart beats within Sol's chest, as it has since the time he was but a child.

Weakness: Cloistered Upbringing. Having known no life other than the one he has tread to see the Jedi Order rebuilt, much of the universe's realities, especially its darker, less known truths, remain unknown to the young would-be Jedi. This naivete, when combined with his heightened compassion, can lead him to misjudge those whose darkness is not visible on the surface.

---

Obligation: 20 (+2,500 credits)

Oath to the Order. Since he was 4 years old, Sol has worked tirelessly to accomplish any task required of him to aid his master's dream of seeing the Jedi Order rebuilt, from training himself day and night to sacrificing his own physical health to see his master's health kept stable. Any mission, any cause demanded of him, he has fulfilled it to the letter, with only one exception.

Obligation: 5 (+5xp)

To His Heart. Petra Orran, daughter of Vice-Admiral Orran, holds a special place in Sol heart. To him, she is the only friend he has ever known. When asked to manipulate her for his master's plans, Sol refused vehemently - the one and only time this has occurred.

Description

A slimmer human male in his early 20s, light brown hair swept back and blue eyes shining clearer than a perfect sky, Sol smiles easily and walks with light steps, unburdened by his lot in life. His clothes hide more than just his lightsaber, but also the many incisions and scars earned from the sacrifices he made for his master's sake. Too much activity can leave him out of breath, so he prefers to creep on quiet feet until combat blows open - or better yet, let his cheery personality dissolve any tensions that might lead to unfortunate and unnecessary violence and tragedy.

Once the battle is begun and joined, he prefers to strike with a supernatural alacrity and deftness with his master's fabled blade, or else he risks the sacrifices of the past catching up with him and leaving him exhausted and weak. The Force serves him well in amplifying his abilities, but also serves to tire him even more quickly. And so, he leaves little room for defense, a practitioner of Ataru, Form IV, wielding the Aggression Style almost holistically.

Donning a long-sleeved tunic under a Corellian-made poncho designed to absorb energy-based fire and a gauntlet on his left hand that helps protect him further from ranged attacks, his lightsaber sits in a catch sewn into the inside of his left sleeve, ready to shoot out into his hand if conflict is unavoidable.

When infiltrating Imperial establishments, he has a uniform of an ensign ready to don, which he obtained during the mission on Cerea wherein he met Petra Orran.

Other Notes

Characters:

Elam Voran (Zabrak): A Jedi Master who is kept alive by a mix of machinery, the Force, and Nightsister magick. Once Sol’s guide to the Jedi Temple on Coruscant, he became his master upon realizing Order 66 was in progress. Surviving on Cerea, he has trained Sol as best as his condition allowed. Since the arrival of Nighsister Jeserra, Sol has seen his master grow evermore impatient and strange, more vengeful and willing to step into dubious grounds to see his dream fulfilled. // 60~

Nighsister Jeserra (Dathomirian): A Nightsister from the planet Dathomir, a wielder of strange magicks and an individual Sol distrusts and dislikes. She found them years ago and has done her part in keeping the Jedi Master alive. Sol cannot guess her age, but she seems older than him but younger than his master. // Unknown

Petra Orran (Human): Sol’s first real friend and crush. A young woman with blonde hair, bright blue eyes, and a shining smile, which she would wield often. A vice-admiral’s daughter and uncannily talented, she still showed nothing but kindness and respect toward those far beneath her station. After arguing with his master over manipulating or utilizing her as a pawn in their plans, Sol stayed away from her, but for watching to make sure nothing befell her in her yearlong cadetship on Cerea. It has been over five years since he last saw her step aboard the ship to take her away from the planet. Sol thinks on her often, hoping for her safety wherever she may now be. // 22-23

Asha (Togruta): One of two Togruta brought by Jeserra to learn beside Sol and become Jedi. The more competitive of the twins and easier for Sol to get along with – or argue with when their personalities collide – Asha is about a year older than him. She has shown a knack for stealth and piloting almost equal to Sol’s, but she is far more cunning. She teases Sol often, enjoying getting rises out of him almost as much as she does besting him in their sparring or other trials. // 23

Deran (Togruta): The other of the two Togruta brought by Jeserra to become Jedi alongside Sol. For every six words his sister speaks, he may offer only one. Keeping to himself when it is just the two of them, should Asha be away on a solo mission, he is overly protective of his sister when she is around, watching over her like a hawk, seemingly distrustful of Sol, Elam, even Jeserra at times. However, he is the most likely candidate for the solo missions she asks of him. // 23

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