Archon Spade by smc137

Species
Human
Career
Colonist/Bounty Hunter
Specializations
Marshal/Assassin
System
Edge of the Empire

6
Threshold 14
Current 0
Threshold 16
Current 0
Ranged 0
Melee 0

Characteristics

2
4
2
2
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0 +1 BL
Deception (Cun) X 0
Discipline (Will) 1
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Cun) X 1
Perception (Cun) 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) X 0 +1 BL
Streetwise (Cun) X 0
Survival (Int) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster rifle
Range
Long
Skill
Ranged: Heavy
Stun
Damage
9
Critical
3
Heavy Blaster rifle
Range
Long
Skill
Ranged: Heavy
Auto fire; scope (-1 diff)
Damage
10
Critical
3
Heavy blaster pistol (Armtek)
Range
Short
Skill
Ranged: Light
Accurate (+1BL); suppressed (+2 setback)
Damage
8
Critical
3
Missile tube
Range
Extreme
Skill
Gunnery
Blast 10, Guided 3
Damage
20
Critical
2

35
200

Weapons & Armor

Padded Jumpsuit
Telescopic optical sight (M)
Blaster suppressor (M)
Weapon sling (M)

Personal Gear

Commlink
Stimpack

Assets & Resources

Credits: 12,000

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 2 Far horizons Add +1 to strain threshold
Toughened 1 Far horizons Gain +2 Wound threshold
Good Cop 1 Far horizons Spend 2 ADV from a charm/negotiation check to upgrade ability of ally social check equal to rank of talent
Bad Cop 1 Far horizons Spend 2 ADV from a deception/coercion check to upgrade ability of ally social check equal to rank of talent
Quick Draw 1 Far horizons Once per round, draw a weapon/item as an incidental
Point blank 1 Far horizons Add 1 damage to each attack at short/engaged range
Stalker 1 EoE Add 1 BL to all stealth/coordination checks
Quick strike 1 EoE Add 1 BL to attacks against targets who have not acted

Background

Motivation

Obligations

Description

Other Notes

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