The Med-Aid Patch: 10 currently
Expend one patch when making a Medicine check to heal wounds, automatically gain 1 success and 1 advantage to your resulting roll.
Critical Injuries & Conditions
None
Force Powers
Force Rating
1
Power
Heal/Harm
Description
Upgrade
Effect
Background
Desert Dweller: Remove setback dice in hot/arid
Forager: remove 2 setback finding food, water, shelter in half time
Motivation
Obligations
Responsibility | criminal
—30 total
Description
Toughened: +2 wound threshold
Toughened: +2 wound threshold
Keen eyed: remove black die to perception and vigilance decrease to half time
Grit: gain +1 to my stain threshold (chosen twice)
Quick Movement: Suffer 2 strain in turn, during next turn add one force die to my next check. I can flip two destiny tokens and perform one additional move maneuver after action