Grrurr'rkruur'rk by Keyes
Specializations
Ataru Striker, Pathfinder
System

Force and Destiny
Characteristics
Skills

| Skill |
Career? |
Rank |
Roll |
Adj. |
| Astrogation (Int) |
|
0 |
|
|
| Athletics (Br) |
X |
0 |
|
|
| Charm (Pr) |
|
0 |
|
|
| Coercion (Will) |
|
0 |
|
|
| Computers (Int) |
|
0 |
|
|
| Cool (Pr) |
|
0 |
|
|
| Coordination (Ag) |
X |
0 |
|
|
| Deception (Cun) |
|
1 |
|
|
| Discipline (Will) |
|
4 |
|
|
| Leadership (Pr) |
|
2 |
|
|
| Mechanics (Int) |
|
0 |
|
|
| Medicine (Int) |
X |
0 |
|
|
| Negotiation (Pr) |
|
0 |
|
|
| Perception (Cun) |
X |
3 |
|
|
| Piloting: Planetary (Ag) |
X |
0 |
|
|
| Piloting: Space (Ag) |
X |
0 |
|
|
| Resilience (Br) |
X |
0 |
|
|
| Skulduggery (Cun) |
|
0 |
|
|
| Stealth (Ag) |
|
0 |
|
|
| Streetwise (Cun) |
|
0 |
|
|
| Survival (Cun) |
X |
5 |
|
|
| Vigilance (Will) |
X |
4 |
|
|
| Brawl (Br) |
|
0 |
|
|
| Gunnery (Ag) |
|
0 |
|
|
| Lightsaber (Ag) |
X |
4 |
|
|
| Melee (Br) |
|
2 |
|
|
| Ranged: Light (Ag) |
X |
0 |
|
|
| Ranged: Heavy (Ag) |
X |
5 |
|
|
| Knowledge: Core Worlds (Int) |
|
2 |
|
|
| Knowledge: Education (Int) |
|
2 |
|
|
| Knowledge: Lore (Int) |
|
2 |
|
|
| Knowledge: Outer Rim (Int) |
|
2 |
|
|
| Knowledge: Underworld (Int) |
|
2 |
|
|
| Knowledge: Warfare (Int) |
|
2 |
|
|
| Knowledge: Xenology (Int) |
X |
2 |
|
|
Attacks
|
Krayt bone walking stick Double Bladed Krayt Saber |
Range
Engaged |
Skill
Lightsaber |
|
|
Breach 1, Vicious 4, Sunder, Linked 1, Unwieldly 3, Formidable check to notice its a saber
|
Damage
12 |
Critical
1 |
Weapons & Armor
Krayt Hide (Timber curias)
Soak 2
Def 1
HP 1
1: Superior
Critical Injuries & Conditions
Talents
| Name |
Rank |
Book & Page |
Description |
|
Conditioned |
2 |
|
|
|
Parry |
3 |
|
|
|
Jump Up |
1 |
|
|
|
Quick Draw |
1 |
|
|
|
Dodge |
2 |
|
|
|
Reflect |
2 |
|
|
|
Imp Parry |
1 |
|
|
|
Hawkbat Swoop |
1 |
|
Lightsaber at Short Range, Add F, 1 FP to engage, 1 FP to add Adv |
|
Saber Swarm |
1 |
|
1 strain, Lightsaber gains linked equal to FR |
|
Saber Throw |
1 |
|
Lightsaber at Med range, add F, 1 FP to hit, 1 FP to return |
|
Grit |
2 |
|
|
|
Keen Eyed |
2 |
|
Remove 2 setback from perception and vigilance |
|
Forager |
1 |
|
Remove 2 setback from survival to find food |
|
Swift |
1 |
|
Ignore difficult terrain |
|
Outdoorsman |
2 |
|
Remove 2 setbacks to navigate terrain |
|
Toughened |
2 |
|
|
|
Slight of mind |
1 |
|
boost to stealth |
|
Quick movement |
1 |
|
Add F to next check. 2 FP for extra maneuver |
|
Enduring |
1 |
|
|
|
Natural outdoorsman |
1 |
|
reroll resilience/survival |
Force Powers
Power
Alter
Description
Spend FP make short range area difficult terrain for 1 round
Spend FP make short range area normal terrain for 1 round
| Upgrade |
Effect |
|
Range |
2 fp long range |
|
Control |
2 fp corrosive atmosphere |
|
Control |
2 fp impassable |
|
Control |
2 fp upgrade difficulty once |
Other Notes
Narglatch
Soak 6, def 0/0
Wt 17
B4, A4, I1, C3, W2, P2
Athletics 3, Brawl 2, Discipline 2, Perception 1, resilience 2, Stealth 2
Claws: D9, C2, Eng; linked 1, vicious 3, (if aim, add knockdown)
Sil 2