Locke by CptnSmitty

Species
Bothan
Career
Sentinel
Specializations
Shadow, Niman Disciple
System
Force and Destiny

3
Threshold 11
Current 0
Threshold 15
Current 0
Ranged 2
Melee 2

Placeholder Image

Characteristics

1
2
2
4
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) X 2
Discipline (Will) X 2
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) X 0
Streetwise (Cun) X 2
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Cun) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Locke's Shoto
Range
Engaged
Skill
Lightsaber
Accurate 1, Breach, Sunder, Deflective 1, Defensive 1. Curved Hilt: add an automatic advantage when engaged with a single opponent. Reflex Grip: when using Parry or Reflect, suffer 1 extra strain and count 1 additional rank
Damage
5
Critical
2
Philaxian Phase-Knife
Range
Engaged
Skill
Lightsaber
Pierce 4, Vicious 1. When used with the Saber Throw talent, may spend advantage or triumph instead of pip to have phase-knife return to the wielder's hand.
Damage
+1
Critical
3

420
59
7/11

Weapons & Armor

Locke's Lightsaber
Philaxian Phase-Knife
Heavy Clothing
Smugglers Trench Coat

Personal Gear

Comlink
Infrabinoculors (long range)
Stimpack x3
Recon Remote
Urban Compass
Comlink
Satchel (backpack)
Sabacc Deck
Chance Cube
Lockpicking tools

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Street Smarts Remove setback from Streetwise & Underworld checks
Mental Fortress FaD 146 spend one Destiny Point to ignore the effects of ongoing Critical Injuries on any Intellect- or Cunning-related checks until the end of the encounter.
Dodge When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
Codebreaker Remove setback per rank in Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1.
Anatomy Lessons After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit.
Force Rating +1 Force Rating
Slight of Mind Add boost to all Stealth checks unless the opposition is immune to Force powers
Well Rounded Choose any 2 skills. They permanently become career skills. (Charm & Vigilance
Nobody's Fool May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody’s Fool
Niman Technique When making a check using the Lightsaber skill, the character may use Willpower instead of Brawn.
Sense Emotions Add boost to all Charm, Coercion, and Deception checks unless the target is immune to Force Powers.
Convincing Demeanor Remove a setback per rank of Convincing Demeanor from any Deception or Skulduggery check.

Force Powers

Force Rating
2
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.

Special Rule (Light/Dark use): When guiding and shaping thoughts, only dark pips may be used to generate negative emotions such as rage, fear, and hatred. Only light pips
may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be generated with either Light or Dark pips.

The character may spend pip to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade Effect
Control The Force user may make an opposed Discipline vs Discipline check combined with an Influence Power check. If the user spends a pip and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes.
Control When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user may roll an Influence Power check as part of his dice pool. He may spend pips to gain success or advany (user’s choice) on the check.
Range Spend pip to increase power’s range by a number of Range bands equal to range upgrades purchased.
Power
Move
Description
The Force user can move small objects via the power of the Force. The user may spend a pip to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Range Spend a pip to increase power’s range by a number of range bands equal to Range upgrades purchased.
Control The Force user can hurl objects to damage targets, by making a Discipline ranged combat check combined with a Move Power check, dealing damage equal to 10 times silhouette. COST 10
Strength Spend a pip to increase silhouette able to be targeted equal to Strength upgrades purchased.
Power
Misdirect
Description
The Force user creates illusions to fool those around him. The user may spend pip to make a target at up to short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the beginning of the user’s turn, the target cannot see or sense the hidden person or object.
Upgrade Effect

Background

Locke Lya'mur was born to a prominent Bothan clan on Bothawui. When Locke was an infant, the Jedi came and offered to train the young force sensitive Bothan among the ranks of their Order. But the Umur clan refused to allow this, for they had plans for the young Locke. His family was crucial to the efforts of the clan, and Locke was next in line to continue their to become family head. The attitude he would no doubt develop would be a great asset to the Umur Clan.

A decade later, despite being such a young age, Locke did indeed excel at any task of espionage, subterfuge and infiltration that he was given. His connection to the Force went unknown to him, but was always there, unwittingly giving him an edge to his silver tongue. This power was unknown, until one night.

Locke was sent to infiltrate a rival Clan's compound. While stealthfully sneaking along among the high shelves of a warehouse, he clumsily knocked a small crate over the egde, sending it dropping toward the guards below. He panicked desperately reaching out to grab it. Useless, he knew, it was too late. He'll be found out! While the worst case scenario ran through his head, he realized the crate has hanging there, suspended in mid air above the heads of the guards. Locke was in disbelief, but through sheer force if will, and a previously unrecognized instinct, he guided the crate back up to the top of the shelf, silently placing it back down.

Locke was ecstatic. What could this be, what could it mean? He raced home to tell his parents. They were thrilled! Their son was starting to develop the powers that the Jedi said he was capable of. They were thrilled at what this could mean for their family, for their clan!

"Wait... Jedi? What Jedi?" Locke asked. His parents told him about how the Jedi came to recruit him as an infant, but the Clan didn't allow it. "It's for the best" his parents told him, "your skills and talents are best used in service to the Clan". Locke was crushed. The Jedi....came for HIM? He doesn't know much of the Jedi, but he has always admired them, especially the Bothan's who became Jedi. That could have been him? He felt betrayed by his own Clan, his own family. They just wanted to use him...he ran, leaving his Clan behind.

Locke snuck aboard a freighter, stowing away as it left Bothawui behind. At first, he didn't really know he he reacted the way he did. But looking back, he realized he always felt connected to more. There had to be more for him than just the squabbles between Clans, and somehow he always knew that. He spent months hopping from ship to ship, from one spaceport to another. He didn't really know where he was heading, but he felt something within him spurring him on.

He found himself on a small freighter traveling somewhere in the Outer Rim. From what he could tell, there was only one other being on board. In the months he spent stowing away, he never once came close to being found out. But there he was, a tall red Devaronian standing over him..."hello, what do we have here?"

Locke was startled, but realized the kind look on the Devaronian's face. Then he recognized the brown robes he was wearing, and hanging on his belt....a Lightsaber?! Could it be?
Jedi Master Du'ntro Khote was a member of the Jedi Exploration Corps. Locke liked him, he felt he could trust him. He told Master Khote about his story so far, and that he knew he was ment for more. He felt he could help more with the Jedi. Master Khote brought young Locke back with him to Coruscant, before the Jedi Council.

Two decades pass, Locke has because a Jedi Knight. His training under Master Finn, a renowned Jedi Sentinel working in the lower levels of Coruscant, and his experience during his like on Bothawui has made him an excellent Sentinel, defending the people among the thousands of levels of Coruscant, taking down Crime Lord's and their organizations. He refined his connection to the Force, harnessing it as needed. And his skills with a Lightsaber advanced, once he found a hilt appropriate to his size. The wonderment of the universe quickly faded in the eyes of Locke Lya'mur after seeing the darkest side of the Galaxy.

Locke recalls when he first started to see the Galaxy for what it is, after nearly being thrown out of the Jedi Order. While still a Padawan in his late teens, Locke found himself on the run from some of the very Sentinels he worked alongside! How could they think he actually committed the crimes they are accusing him of?? He was being framed, that he knew for sure. But by who? And why? Locke escaped his pursuers and spent the better part of the next month on the run, tracking down those who framed him and trying to clear his name. Master Finn never gave up on him, and thanks to his support Locke found the answers he was looking for.

Before him stood a prominent member from his Clan. The Bothan reveals that they are responsible for his current predicament in a ploy to get Locke kicked out of the Order and bring him back to the Umur Clan. Locke was furious, but in their arrogance they underestimated him. He grips the Bothan with the Force, tempted to fling him over the edge of the building they were on top of. But that wouldn't solve anything.... besides, he had a better idea. The next day, the Bothan walked up to the Jedi Temple with Locke beside him. Under the influence of Locke, the Bothan confessed everything to the council, and Locke was cleared. But he could never forgive his Clan for what they did. He forsook his Clan and name, from then on only going by "Locke".

After becoming a Knight, Locke continued to excel in all manners of subterfuge. At times spending years under deep cover, infiltrating gangs and criminal organizations, Locke devoted himself to combating those who would oppress the weak. However, living for years among the criminal underworld has done little good to the virtues he has learned in the Jedi Order. Yes, he is devoted to Justice and the Light Side, but he is far from a paragon. How long can one be steeped in the muck of the criminal world before becoming tainted themselves?

Motivation

Faith: Nothing: The character refuses to put his faith in something greater. The galaxy is a chaotic and random place, and the only thing that someone can trust in is himself.

Morality

Justice: Locke seeks justice for the oppressed. Whether taking down criminal organizations or rescuing victims from injustice, he uses his cunning to combat evil.

Cruelty: Locke's sense of Justice can lead to excessive use of force, sometimes resorting to criminal tactics he has learned during his time the underworld

Description

Standing at 4'6" tall, auburn fur covering his body, Locke forsook the typical robe of a Jedi in favor of a Smugglers Trench Coat, helping him to better blend into the crowd.

His short Shoto hilt gleams yellow when ignited.

Other Notes

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