Edge of the Empire
| Threshold | 15 |
| Current | 0 |
| Threshold | 13 |
| Current | 1 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | X | 3 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | X | 0 | ||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | X | 3 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 1 | ||
| Knowledge: Xenology (Int) | 0 |
| Model 38 |
RangeExtreme |
SkillRanged: Heavy |
|
| Accurate 2 (2 free boost dice) , Pierce 3 |
Damage8 |
Critical3 |
|
| Underslung Scattergun |
RangeShort |
SkillRanged: Heavy |
|
| Blast 5, Knockdown, Limited Ammo 1 |
Damage6 |
Critical5 |
|
| Vibroknife |
RangeEngaged |
SkillMelee |
|
| Pierce 2, Viscous 1 |
Damage3 |
Critical2 |
|
| Heavy Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting |
Damage7 |
Critical3 |
|
| Heavy Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Auto-Fire, Cumbersome 3 |
Damage10 |
Critical3 |
|
| Double Bladed Lightsaber |
RangeEngaged |
SkillLightsaber |
|
| Defensive 2, Deflection 2, Unwieldy 3, Linked 1, Breach 1, Sunder, Vicious 2 |
Damage6 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Physical Training | 1 | Reduce Fall Damage by 1 | |
| Command | 2 | Add boost per rank of command when making leadership checks. Affected targets gain Boost die to Discipline checks for the next 24 hours. | |
| Second Wind | 2 | Once per encounter heal strain equal to ranks in second wind. | |
| Side Step | 1 | Once per round, may perform side step maneuver. Upgrade difficulty to all incoming ranged attacks by number of strain taken. Can't take more strain than Ranks. | |
| Confidence | 1 | Decrease difficulty of discipline checks by 1 per rank of confidence | |
| Field Commander w/ Upgrade | 1 | Make Average Leadership check. Number of allies equal to presence may be affected and suffer 1 strain toi perform 1 maneuver | |
| Natural Marksman | 1 | Once per session, may re-roll any 1 Ranged( light or heavy) check | |
| Sniper Shot | 1 | Before attempting any non-thrown ranged attack, may perform a sniper shot to increase the weapons range by 1 range band. Upgrade difficulty by 1 per range band increase | |
| Toughened | 1 | +2 Wound threshold | |
| Steady Aim | 1 | Don't lose Aim bonus unless encounter ends | |
| Spare Clip | 1 | Can't run out of ammo on despair. Limited Ammo still run out of ammo |