Kreebdu Anako by Matope
System

Force and Destiny
Characteristics
Talents
Name |
Rank |
Book & Page |
Description |
Mood Reader |
|
Arcona |
Add advantage to charm and negotiation checks |
Desert Dweller |
|
Arcona |
Remove setback due to arid or hot environments |
Grit (5) |
|
|
+1 strain |
Congenial (2) |
|
|
May suffer strain up to ranks to downgrade difficulty of Charm or Negotiation or upgrade difficulty when targeted by the same. |
Scathing Tirade |
|
|
Average Coercion check, target enemy within short range for 1 strain per success and add strain per advantage. |
Overwhelming Aura (2) |
|
|
Commit Force dice up to ranks, add advantage to social checks and threat to enemy social checks within short range |
Plausible Deniability (2) |
|
|
Remove setback per rank from Coercion and Deception checks |
Inspiring Rhetoric |
|
|
Average Leadership check. Each success 1 ally in short range recovers one strain, additional strain per advantage. |
Improved Inspiring Rhetoric |
|
|
Boost to each target of inspiring rhetoric for rounds equal to leadership. |
Force Rating (2) |
|
|
Increase Force Rating by 1 |
Fearsome (4) |
|
|
Force hard fear check when engaging adversary |
Improved Overwhelming Aura |
|
|
Characters affected by overwhelming aura add automatic failure to fear checks caused by this character and success to other fear checks. |
Intimidating (2) |
|
|
May suffer strain up to ranks to downgrade difficulty of coercion checks or upgrade incoming coercion checks. |
Rapid Recovery |
|
|
Recover additional strain per rank after an encounter. |
Toughened |
|
|
Gain +2 wounds |
Sense Advantage |
|
|
Once per session, add two setbacks to an NPC's skill check |
Force Powers
Power
Sense
Description
Upgrade |
Effect |
Basic Power |
Spend pip to sense all living things in short range or emotional state of engaged target. |
Power
Farsight
Description
Upgrade |
Effect |
Basic Bower |
Spend pip to ignore the effects of darkness or blindness and see normally at up to medium range for a round. |
Power
Bind
Description
Upgrade |
Effect |
Basic Power |
Spend pip to immobilize target within short range until end of user's next turn. If any dark side pips are spent, target suffers wounds equal to total pips spent. |
Strength |
Spend pip to disorient target for a number of rounds equal to Strength upgrades |
Background
Kreebdu has spent most of his life in a salt-addled haze. He wanders around overwhelming people with his force aura and demanding salt, it's a simple enough request he is often obliged despite his lack of ability to back up physical threats. A Pale Redeemer saw him bullying a restaurant owner and offered him a job overseeing slaves. Steady income meaning steady salt, he agreed.
Motivation
Pursuit: Wealth
Despite salt being cheap and ubiquitious, he is always concerned about having enough, and wants to amass as much wealth (and with it salt) as possible to ensure a constant supply.
Morality
Morality: Assertiveness/Impatience
Dark Side Force User
Description
Bright gold eyes that reveal his salt addiction to those familiar with the species.
Other Notes
Obligation:
Addiction: Cripplingly addicted to salt.
Contracted: As overseer for Pale Redeemers