Rion Argo by Jedibard

Species
Mandalorian Human
Career
Bounty Hunter
Specializations
Gadgeteer/Force Exile
System
Edge of the Empire

4
Threshold 15
Current 3
Threshold 12
Current 3
Ranged 1
Melee 2

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Characteristics

3
4
2
3
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 1
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Carbine
Range
Long
Skill
Ranged: Heavy
Stun Setting, Auto-Fire
Damage
9
Critical
3

0
305
3100

Weapons & Armor

Blaster Carbine, Modified

Basic Mandalorian Armour

Personal Gear

4x stimpacks,
2x medpacs,
Comlink,
Hydrospanner,
Datapad,
Mitrinomon Z-6 Jetpack
Sil 1, Speed 2, Handling 0, Strain 3, (Piloting Planetary)

Assets & Resources

Tracking Fob - for Kam.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Defensive Stance 1 Gadgeteer Once per round, as a man- euver suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round.
Toughened 1 Gadgeteer Gain +2 wound threshold.
Uncanny Reactions 1 Exile Add 1 Boost to all Vigilance checks.
Quick Draw 1 Exile May draw weapon as an Incidental.
Touch of Fate 1 Exile Once per session, add 2 Boosts to any one check.
Street Smarts 1 Exile Remove 1 Setback per rank from all Streetwise and Knowledge Underworld checks.
Superior Reflexes 1 Exile Gain +1 Melee Defense.
Forager 1 Exile Remove 2 Setbacks from all Survival checks to find food, shelter, etc...
Dedication 1 Exile May increase 1 stat by 1 point, to a max of 6.
Force Rating +2 1 Exile Increase Force Rating to 2.

Force Powers

Force Rating
2
Power
Force Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend
FP to gain ADV or SUCCESS (user’s choice) on the check.
Upgrade Effect
Control May use Force Enhance with any Resilience check.
Control May use Force Enhance with any Coordination check.
Control May use Force Enhance with any Brawl check.
Control May use Force Enhance with any Piloting (Space) check.
Force Leap 2 Spend 1FP to jump horizontally or vertically to any location in short range.
Control May use Force Enhance with any Piloting (Planetary) check.
Control May commit 1 Force Die to increase Agility by 1 to a maximum of 6.
Range Spend 1 FP to increase range of Force Leap to medium range.
Force Leap Manoeuvre Use Force Leap as a Manoeuvre instead of an Action.
Power
Foresee
Description
Spend FP to get a glimpse of things to come 1 day ahead.
Upgrade Effect
Strength Spend additional FP to gain a few more specific details with this power.
Control Add FP to Coll/Vigilance checks for Initiative.
Power
Force Move
Description
Spend FP to move an object of Sil-0 within short range to another location in that same range.
Upgrade Effect
Range 2 Spend additional FP to increase the range to either medium or long.
Power
Force Seek
Description
Spend 2 FP to get here all information re the location of a single person or object regardless of distance.
Or spend 1FP to make an Avg Vigilance check (or Vigil vs Disc) to see through illusions.
Upgrade Effect
Control Commit a FD to upgrade the ability of one Vigilance or Perception check per round.

Background

You were raised with your brothers. Was captured by First Order and broke out with help from Anora.

Motivation

Stopping the First Order

Obligations

Criminal - record is with the First Order (escaped prisoner)

Obligation: 15

Description

Other Notes

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