Force and Destiny
| Threshold | 12 |
| Current | 0 |
| Threshold | 12 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 1 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 1 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 1 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 1 | |||
| Melee (Br) | X | 1 | ||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Intimidating | F&D 99 | May suffer a number of starin to downgrade difficulty of coercion checks or upgrade difficulty when targetted by coercion checks by an equal number of starin suffered this way. can not exceed ranks in Intimidating. | |
| Fearsome | F&D 99 | When an adversary becomes engaged with the character, the character may force the adversary to make a fear check with a difficulty equal to the characters ranks in Fearsome. | |
| Fearsome | F&D 99 | When an adversary becomes engaged with the character, the character may force the adversary to make a fear check with a difficulty equal to the characters ranks in Fearsome. | |
| Grit | F&D 99 | Gain +1 Strain threshold | |
| Force Rating | F&D 99 | Gain +1 Force rating |
| Upgrade | Effect |
|---|---|
| Control | The force user can hurl objects to damage targets by making a ranged combat check combined with a move power check dealing damage equal to 10 times silhouette. |
| Range | Spend 1 force point to increase the powers range by a number of range bands equal to range upgrades purchased. |
| Strength | Spend 1 force point to increase the silhouette able to be targeted equal to strength upgrades purchased. |
| Strength | Spend 1 force point to increase the silhouette able to be targeted equal to strength upgrades purchased. |