ARC-0425 "Dinger" by Gotmilk74

Species
Clone
Career
Clone Soldier
Specializations
ARC Trooper
System
Edge of the Empire

5
Threshold 14
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
3
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1 +2 boost, -1 setback
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) X 1 -1 setback
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) 1 +2 boost
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 0

Attacks

DC-15A Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
Auto-fire, Pierce 1, Stun Setting
Damage
9
Critical
3
DC-17 Hand Blaster
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting
Damage
7
Critical
3
M-8 Combat Knife
Range
Engaged
Skill
Melee
Accurate 1, Pierce 1, Vicious 1
Damage
+1
Critical
3
Mk II EMP Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Disorient 3, Ion, Limited Ammo 1
Damage
8
Critical
4

0
100
5
10 / 18

Weapons & Armor

Phase I Clone Trooper Armor Enc 5 (8) HP 2 (3)
*Integrated comlink
Integrated Holsters HP Req-2: Encumbrance +4. May holster up to 2 weapons of Encumbrance 3 or lower in the armor (weapons do not count towards encumbrance threshold while holstered).

DC-15A Blaster Carbine Enc 0 (3) HP 3 (4)
Forearm Grip HP Req-1: Decrease the difficulty of Ranged (Heavy) checks when engaged by 1.

DC-17 Hand Blaster Enc 0 (2) HP 3
*May run out of ammo with 3 threat or a despair result.

M-8 Combat Knife Enc 1 HP 0 (1)
Serrated Edge HP Req-1: Vicious +1
Combat Tested HP Req-0: Add 1 boost dice to Discipline checks.

3 Mk II EMP Grenades Enc 3 (1) HP 0

Personal Gear

Extra Reload Enc 1

Utility Belt Enc +1
Load-Bearing Gear Enc +3
Mk III Modular Backpack (Fully modded) Enc +6

Military Belt Pouch
-2 Stimpacks

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Physical Training 2 Add 1 boost per rank to all athletics and resilience checks
Conditioned 1 Remove 1 setback die per rank of Conditioned from all Athletics and Coordination checks. Reduce the damage and Strain suffered from falling by 1 per rank of Conditioned

Background

Dinger was decided unfit for combat after his 7th mission resulted in the death of dozens of separatist diplomats when he executed them for being "Seps".

Motivation

Mayhem: The character derives pleasure through destruction. He seldom passes up a chance to cause conflict and confusion in his work, even to the possible detriment of his own well-being. Extreme examples of this may even be forms of mental illness.

Obligations

Magnitude 10 Bounty:
The Empire has learned of the existence of an dangerously unpredictable, surviving clone Advanced Recon Commando, and wishes to acquire him before he starts wrecking havoc.

Magnitude 10 Adrenaline Rush (for 2500 Credits):
The character is addicted to the rush of adrenaline he gets from battle. He must feed the addiction or the result turn ugly indeed. The character cannot back down from a fight of any kind, and often goes in search of conflict when things get too tame for his tastes. Should the character go an entire session without combat of any kind, the GM may add a penalty of 1 setback die to any skill checks in the next session (or until the character gets a chance to fight).

Description

6 Foot, Bald, Tatoo of Republic Insignia on right shoulder. Black laminate armor with yellow-orange decals.

Other Notes

Image Source: https://www.reddit.com/r/StarWarsBattlefront/comments/favif5/i_absolutely_love_this_skin/

Logs:

30 XP for Brawn +1
30 XP for Agility +1
30 XP for Willpower +1

5 XP for Physical Training (ARC Trooper)
5 XP for Conditioned (ARC Trooper)

1000 Credits for Standard Loadout (DC-15A Blaster Carbine)
1000 Credits for DC-17 Blaster Pistol
300 Credits for Integrated Holsters
100 Credits for Load-Bearing Gear
135 Credits for Mk III Modular Backpack (fully modded)
25 Credits for Utility Belt
25 Credits for Extra Reload
10 Credits for Military Belt Pouch
50 Credits for 2 Stimpacks
50 Credits for Serrated Edge
50 Credits for Combat Tested
250 Credits for Forearm Grip

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