Weapons & Armor
Reskinned heavy blaster pistol (2 encumbrance)
Reskinned padded armor (2 encumbrance)
Merr-Sonn Model 53 "Quicktrigger" Blaster Pistol (1 enc.) with Blaster Actuating Mod (Base +1 damage, add setback to all shots; Mods - Pierce 2, Damage 2), Custom Grip (removes setback from all attacks by owner using this weapon; all others add +2 setback; Mod - Accurate 1). Mandalorian Chamber (Adds Stun 3 and reduces range; Mod - +1 range, Disorient +3, Stun +1)
Personal Gear
Utility belt (+1 to encumbrance)
Handheld com link (This piece of gear is used to communicate between other comlinks. The handheld versions are only viable for extreme distances on planets, reaching up to low orbit)
Electro binoculars (1 encumbrance) (They allow vision in low light or extremely bright conditions. Magnifies targets up to 10 kilometres away. Thus remove any setback die imposed by such conditions or distance.)
Extra reload (1 encumbrance) (They allow a character to reload their weapon using a maneuver, when it has run out of ammo due to a critical failure)