Military Modular Backpack (+6)
Load Bearing Gear (+3)
Utility Belt (+1)
Emergency Medpack (Enc 1)
Stimpacks 6
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Pressure Point
1
Special
Add medicine rank to strain inflicted on successful brawl check, ignore soak
Unarmed Parry
2
Special
When hit with a melee attack, suffer 2 strain to reduce damage by 2 plus ranks in Unarmed Parry. Can use with knife.
Get the Drop
1
Special
Once per session, the character and any number of allies in the encounter may add the character's rank in stealth to their checks to determine initiative order
Physical Training
1
Commando
Add one boost die per rank of Physical Training to Athletics and Resilience checks.
Toughened
3
Commando
Gain +2 Wound Threshold
Grit
3
Commando, Strategist
Gain +1 Strain Threshold
Durable
1
Commando
May reduce any Critical Injury suffered by 10 per rank of Durable, to a minimum of 1.
Armor Master
1
Commando
When wearing Armor, increase total soak value by 1.
Heroic Fortitude
1
Commando
May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility check something until the end of the encounter.
Dedication
2
Commando, Strategist
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Researcher
2
Strategist
Remove one Setback Die per rank of Researcher from all Knowledge checks. Researching a subject takes half the time.
Ready for Anything
2
Strategist
Remove one Setback Die per rank of Ready for Anything on Mass Combat checks and Cool or Vigilance checks to determine initiative order.
Command
2
Strategist
Add one Boost Die per rank of Command when making Leadership checks. Affected targets add one Boost Die to discipline checks for next 24 hours.
Clever Commander
1
Strategist
May use ranks in Knowledge (Warfare) to upgrade Mass Combat checks instead of ranks in Leadership.
Well Read
1
Strategist
Choose any 3 Knowledges skills. They permanently become career skills.
Knowledge Specialization (Warfare)
1
Strategist
When acquired, choose 1 Knowledge Skill. When making that skill check, may spend Triumph result to gain additional successes equal to ranks in Knowledge Specialization.
Master Strategist
1
Strategist
Once per phase during a mass combat, may suffer 2 strain to decrease difficulty of a Mass Combat check once.
Improved Armor Master
1
Commando
When wearing armor with a soak value of 2 or higher, increase defense by 1.
Careful Planning
1
Strategist
Once per Session, may introduce a “fact” into the narrative as if a Destiny Point had been spent.
Force Powers
Force Rating
Power
Unmatched Authority
Description
Once per game session, as an action during an encounter in structured time, the character may spend 2 (1) Destiny Points to gain the following ability for the remainder of the round and two (four) additional rounds.
As an out of turn incidental, the character may suffer 2 (1) strain to downgrade (or reduce, or remove 1 setback die from) the difficulty of an ally's skill check once.
Alternatively, may spend 2 (1) strain to downgrade or reduce the difficulty of Mass Combat checks as if they were an ally's skill checks.
Strain Threshold increased by 2 while Unmatched Authority is active.
Upgrade
Effect
Duration
Unmatched Authority my lasts one additional round.
Mass Combat
The character can spend strain to modify Mass Combat checks with Unmatched Authority as though it was an ally's skill check.
Increase Effect
May reduce the difficulty of an ally's skill check instead of downgrading the difficulty.
Increase Effect
May remove one setback die from an ally's skill check instead of downgrading the difficulty.
Destiny
Unmatched Authority costs 1 Destiny Point instead of 2.
Firm Resolve
Increase Strain Threshold by 2 while Unmatched Authority is active.
Duration
Unmatched Authority my lasts one additional round.