Edge of the Empire
| Threshold | 17 |
| Current | 0 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 0 | ||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 5 | ||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 1 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 5 | ||
| Medicine (Int) | 1 | |||
| Negotiation (Pr) | 1 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | X | 0 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | X | 5 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| SE-14r light repeating blaster |
RangeMedium |
SkillRanged: Light |
|
| Auto-fire, stun setting, accurate 2, superior |
Damage7 |
Critical3 |
|
| Claws and horns |
RangeEngaged |
SkillBrawl |
|
| 2 advantage => Pierce 2 with horns |
Damage+1 |
Critical3 |
|
| Stun grenade |
RangeShort |
SkillRanged: Light |
|
| Blast 8, Disorient 3, Stun |
Damage8 |
Critical- |
|
| Frag grenade |
RangeShort |
SkillRanged: Light |
|
| Blast 6 |
Damage8 |
Critical4 |
|
| Czerka M-9 grenade launcher pistol |
RangeMedium |
SkillRanged: Light |
|
| Accurate 1, Cumbersome 2, grenade specific specials |
DamageGrenade specific |
CriticalGrenade specific |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Forager | 1 | Remove 2 black dice from checks to find food, water, shelter. Survival checks to forage take half the time. | |
| Powerful Blast | 2 | Increase blast damage by +1 per rank | |
| Steady Nerves | 2 | Remove 1 black die per rank from Cool/Skulduggery checks | |
| Grit | 3 | +1 strain threshold | |
| Toughened | 1 | +2 wound threshold | |
| Enduring | 1 | +1 soak | |
| Time To Go | 1 | 1 destiny point -> move maneuver as incidental; attempt to move into cover or out of a blast range | |
| Improved Time To Go | 1 | 1 engaged ally may move along with Yra when activating Time To Go. | |
| Selective Detonation | 1 | Spend advantage to exclude 1 target from a blast I create. | |
| Improvised Detonation | 1 | Once per session, ppp Mechanics check - build and improvised explosive, damage = Intellect + ranks in Mechanics + number of successes. | |
| Master Grenadier | 1 | Decrease the advantages needed to activate Blast by 1, to a minimum of 1 | |
| Dedication | 1 | INT |