Cybernetecist |
1 |
Technician: Cyber Tech |
Remove [SBK] per rank of Cybemet1cist from checks to build, repair, and install cybernetic Implants. Cybernetics cost 50% less |
More Machine Than Man |
3 |
Technician: Cyber Tech |
Increase implant cap (cybernetic or biotech) by 1 per rank of More Machine Than Man |
Engineered Redundencies |
1 |
Technician: Cyber Tech |
Cain the ability to use emergency repair patches Lo heal. Additionally. can be healed with Mechanics checks. |
Toughened |
2 |
Technician: Cyber Tech, Universal: Recruit |
Gain +2 wound threshold |
Energy Transfer |
1 |
Technician: Cyber Tech |
May suffer I strain to use the Energy Transfer maneuver to power up an unpowered device or replenish exhausted ammunition for an energy weapon |
Durable |
1 |
Technician: Cyber Tech |
May reduce any Critical Hit suffered by 10 per rank of Durable (min. 1) |
Researcher |
2 |
Engineer: Scientist |
Remove [SBK] per rank of Researcher from Knowledge checks. Researching a subject takes half the time. |
Speaks Binary |
1 |
Engineer: Scientist |
When directing NPC droids. may grant them [BST] per rank of Speaks Binary on checks. |
Tinkerer |
2 |
Engineer: Scientist |
May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once. |
Inventor |
2 |
Engineer: Scientist |
When constructing new items or modifying attachments, add • or remove • per rank of Inventor. |
Basic Combat Training |
1 |
Universal: Recruit |
Brawl and Ranged (Light) become career skills |
Second Wind |
1 |
Universal: Recruit |
Once per encounter, may use a Second Wind incidental to heal Strain equal to ranks in Second Wind |
Outdoorsman |
1 |
Universal: Recruit |
Remove [SBK] per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half |
Tactical Combat Training |
1 |
Universal: Recruit |
Melee and Ranged (Heavy) become career skills |
Vehicle Combat Training |
1 |
Universal: Recruit |
Gunnery and Piloting (Planetary) become career skills. |
Well Travelled |
1 |
Universal: Recruit |
Knowledge (Core Worlds) and Knowledge (Outer Rim) become career skills. |
Spare Clip |
1 |
Universal: Recruit |
Cannot run out of ammo due to [DOM]. Items with Limited Ammo quality run out of ammo as normal |
Respected Scholar |
2 |
Engineer: Scientist |
Downgrade difficulty of checks to interact with institutes of learning by number of ranks. |
Utility Belt |
1 |
Engineer: Scientist |
|
Dedication |
1 |
Engineer: Scientist |
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