Force and Destiny
| Threshold | 12 |
| Current | 0 |
| Threshold | 18 |
| Current | 18 |
| Ranged | 1 |
| Melee | 2 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 1 | ||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | X | 1 | ||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | 1 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 2 | ||
| Leadership (Pr) | X | 0 | ||
| Mechanics (Int) | 1 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | X | 1 | ||
| Perception (Cun) | 1 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 1 | |||
| Streetwise (Cun) | 1 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | 2 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Will) | X | 2 | ||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | X | 1 | ||
| Knowledge: Lore (Int) | X | 2 | ||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 1 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Lightsaber (Ilum-acquired)) |
RangeEngaged |
SkillLightsaber |
|
| Superior(Mod: crit, 1 Dmg); Concealable holster |
Damage8+ 1Adv. |
Critical1 |
|
| Fists |
RangeEngaged |
SkillBrawl |
|
| Disorient1, Knockdown, Stun Setting |
Damage2 |
Critical5 |
|
| Dantari Saber (Personal crystal) |
RangeEngaged |
SkillLightsaber |
|
| Breach, Sunder, Defensive 1. Concealable holster |
Damage9 |
Critical1 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Confidence (3) | Ascetic t1, t4, Sage t2 | May decrease the difficulty of Discipline checks for Fear per rank of Confidence. | |
| Physical Training (1) | Ascetic t1 | Add Boost Die per rank of Phys. Train to all Athlectics or Resilience checks | |
| Parry (1) | Niman Disciple | May spend 3 Strain points upon being hit with a melee, brawl, or Lightsaber attack to block 2 plus ranks in Parry. Must be weilding a Melee or Lightsaber Weapon. parry damage. | |
| Reflect (2) | Niman Disciple | May spend 3 Strain points upon being hit with a Ranged attack to block 2 plus ranks in Parry. Must be weilding a Lightsaber | |
| Go Without | Ascetic t2 | 1/Sess. Character counts as having the right tools for a job when making a skill check. | |
| Nobody's Fool (1) | Niman t1 | May upgrade the difficulty of incoming Charm , Coercion, and Deception checks by 1/rank | |
| Intense Focus | Ascetic t3 | Perform Intense Focus Maneuver. Suffer 1 Strain pt. and Upgrade teh ability of the next skill check by once. | |
| Grit (4) | various | Increase strain threshold 1/rank | |
| Niman Technique | Niman t2 | May use Lightsaber ability checks using Will rather than Brawn. | |
| Force Protection (1) | Ascetic t2&4 | Maneuver| Cost 1 strain/FD committed| Commit FD up to rank of Force Protection. Increase Soak by the number of FD commiteduntil beginning of next turn. | |
| Empty Soul | Ascetic t5 | If character is carrying items 2 encumbrance or less, add 1 Light & 1 Dark to every Force power check. | |
| Defensive Training (1) | Niman (t2) | When weilding a Lightsaber, Melee, or Brawl weapon, gain one Defensive rating/ per rank of this talent. | |
| Draw Closer | Niman (t4) | (Action) Make Lightsaber (Will) attack vs Silhouette 1 creature within Medium Range, adding FD. Spend FP to move target 1 range closer or to add successes to attack. | |
| Force Rating (2) | Ascetic (t5) & Niman t5 | Add +1 to Force Rating/ rank. Permanent. | |
| Iron Soul | Ascetic (t4) | If character is Encumbrance is 2 or less, Recover all strain at end of encounter. | |
| Sense Emotions | Niman Disciple (t3) | Add Boost die to all Charm, Coercion, and deception checks as long as target is not immune to Force powers. | |
| Slippery Minded | Ascetic(t3) | (Action) If under the effect of a Force Power, may make a Deception check (hard) to immediately end the effects of the Force Power. | |
| Mind Bleed | Ascetic t4 | (Incidental) When attacked, may choose to suffer strain no greater than the amount of wounds suffered in the attack. If this is done, then the attacker suffers wounds equal to the strain suffered. | |
| Dedication [Will] (1) | Ascetic t5 | Add +1 to any Ability permanently (Willpower) with this talent. | |
| Center of Being (1) | Niman t4 | Take a Center of Being Maneuver. Until the start of next turn, all attacks against this character gain +1 (per rating of this talent) to their critical rating.) | |
| Center of Being -Improved | Niman t5 | Suffer 1 strain and activate Center of Being as an Incidental | |
| Researcher(1) | Sage t1 | Remove Black die from all knowledge checks per rank of Researcher. Also, Research takes half the time. | |
| One with the Universe | Sage t3 | (action) Once per session, meditate making a 2 purple Astrogation check, success adds Light Force point to all force power checks in next encounter. Success with threat adds dark FP instead. | |
| Knowledge Specialization(1) | Sage t3 | [Lore] when rolling a Knowledge check with specialty (1/rank) add success/rank for each triumph rolled. |
| Upgrade | Effect |
|---|---|
| Basic | When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend FP to gain Ad or Su [user's choice] |
| (Control)Force Leap Vertical | Can use a Force leap action to travel vertically as well as horizontally. |
| (Control) Maneuver | The use can perform a Force leap as a Maneuver instead of an Action. |
| Range (1) | Spend FP to increase the leap one Range band. Activate once only. |
| (Control) Force Leap- Horiz. | Take a Force leap action; make an Enhance check. The User may spend FP to jump horizontally to any location in Short range. |
| Upgrade | Effect |
|---|---|
| (Control) Skills | When making a Coercion, Charm, Deception, Leadership, or Negotiation check, may roll Influence Power check, spend FP to add Success or Advantage (choice). |
| Basic |
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule ([LIGHT]/[DARK]use): When guiding and shaping thoughts, only [DARK] may be used to generate negative emotions such as rage, fear, and hatred. Only [LIGHT] may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be generated with either [LIGHT] or [DARK]. The character may spend [FORCEPOINT] to stress the mind of one living target he is Engaged with, inflicting 1 strain. |
| Range (1) | Spend FP to increase power's Range by +1/Rank of Range |
| (Control) Emotion/Belief | May make an opposed Discipline vs Discipline check combined with an Influence power check. If the user spends FP and succeeds on the check (Both!), he can force the target to adopt an emotional state or believe something untrue, lasting 1 round or 5 minutes. |
| Magnitude (1) | Spend FP to increase number affected by +1/Rank of Magnitude |
| Upgrade | Effect |
|---|---|
| Magnitude (1) | Spend FP to increase number of objects affected by +1/Rank of Magnitude |
| Range(1) | Spend FP to increase power's Range by +1/Rank of Range |
| Control: Hurl | (Action) May throw object with the force to attack. Make a Discipline combat check with move power check. Dmg: 10*Str.; 0 str = 5. |
| Control: Pull | The Force user can pull objects out of secure mountings or out of opponent's grasp. |
| Basic |
The Force user can move small objects via the power of the Force.
The user may spend [FORCEPOINT] to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range. |
| Strength(2) | Spend FP to increase power's silhouette able to be targeted by +1/Rank of Strength |
| Upgrade | Effect |
|---|---|
| (Control) Sense thoughts | Spend [FORCEPOINT]. The Force user senses the current thoughts of one living target with whom he is engaged. |
| Range (1) | Spend FP to increase power's Range by +1/Rank of Range |
| (Control) Upgrade difficulty | Action. Commit FD. Once per round when attacked, upgrade the difficulty of the pool once |
| Duration (1) | Sense Ongoing effect. May be triggered Twice per round. |
| Basic |
The Force User can sense the Force interacting with the world around him.
The user may spend [FORCEPOINT] to sense all living things within short range (including sentient and non-sentient beings). The user may spend [FORCEPOINT] to sense the current emotional state of one living target with whom he is engaged. |
| Upgrade | Effect |
|---|---|
| Basic Power | Spend FP to ignore the effects of Blindness or Darkness and see normal up to Medium range, The force user may see as if it were well-lit daytime. This power lasts through the round or Up to one minute if out of Combat. |