Waylett Hay by AlexP

Species
Human
Career
Consular
Specializations
Ascetic, Niman Disciple, Sage
System
Force and Destiny

4
Threshold 12
Current 0
Threshold 18
Current 18
Ranged 1
Melee 2

Placeholder Image

Characteristics

2
2
3
2
4
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) X 1
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 0
Mechanics (Int) 1
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 1
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 2
Gunnery (Ag) 0
Lightsaber (Will) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber (Ilum-acquired))
Range
Engaged
Skill
Lightsaber
Superior(Mod: crit, 1 Dmg); Concealable holster
Damage
8+ 1Adv.
Critical
1
Fists
Range
Engaged
Skill
Brawl
Disorient1, Knockdown, Stun Setting
Damage
2
Critical
5
Dantari Saber (Personal crystal)
Range
Engaged
Skill
Lightsaber
Breach, Sunder, Defensive 1. Concealable holster
Damage
9
Critical
1

10
780
0
2

Weapons & Armor

Way has acquired a few things:

Concealing Robes: add Black die to recognize him. (No longer equipped -but kept in ship.)

Training Lightsber. and
Ilum crystal Lightsaber Both in Concealable Holster to upgrade check to find them.

New Jedi Battle armor (Made by Kaster) It has 2 encumbrance reduction in its manufacture, so that Way can wear it.

2 soak and 1 def. 5 HP and Sealed?

Personal Gear

1 set of Concealing Robes, (very light clothing underneath).

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Confidence (3) Ascetic t1, t4, Sage t2 May decrease the difficulty of Discipline checks for Fear per rank of Confidence.
Physical Training (1) Ascetic t1 Add Boost Die per rank of Phys. Train to all Athlectics or Resilience checks
Parry (1) Niman Disciple May spend 3 Strain points upon being hit with a melee, brawl, or Lightsaber attack to block 2 plus ranks in Parry. Must be weilding a Melee or Lightsaber Weapon. parry damage.
Reflect (2) Niman Disciple May spend 3 Strain points upon being hit with a Ranged attack to block 2 plus ranks in Parry. Must be weilding a Lightsaber
Go Without Ascetic t2 1/Sess. Character counts as having the right tools for a job when making a skill check.
Nobody's Fool (1) Niman t1 May upgrade the difficulty of incoming Charm , Coercion, and Deception checks by 1/rank
Intense Focus Ascetic t3 Perform Intense Focus Maneuver. Suffer 1 Strain pt. and Upgrade teh ability of the next skill check by once.
Grit (4) various Increase strain threshold 1/rank
Niman Technique Niman t2 May use Lightsaber ability checks using Will rather than Brawn.
Force Protection (1) Ascetic t2&4 Maneuver| Cost 1 strain/FD committed| Commit FD up to rank of Force Protection. Increase Soak by the number of FD commiteduntil beginning of next turn.
Empty Soul Ascetic t5 If character is carrying items 2 encumbrance or less, add 1 Light & 1 Dark to every Force power check.
Defensive Training (1) Niman (t2) When weilding a Lightsaber, Melee, or Brawl weapon, gain one Defensive rating/ per rank of this talent.
Draw Closer Niman (t4) (Action) Make Lightsaber (Will) attack vs Silhouette 1 creature within Medium Range, adding FD. Spend FP to move target 1 range closer or to add successes to attack.
Force Rating (2) Ascetic (t5) & Niman t5 Add +1 to Force Rating/ rank. Permanent.
Iron Soul Ascetic (t4) If character is Encumbrance is 2 or less, Recover all strain at end of encounter.
Sense Emotions Niman Disciple (t3) Add Boost die to all Charm, Coercion, and deception checks as long as target is not immune to Force powers.
Slippery Minded Ascetic(t3) (Action) If under the effect of a Force Power, may make a Deception check (hard) to immediately end the effects of the Force Power.
Mind Bleed Ascetic t4 (Incidental) When attacked, may choose to suffer strain no greater than the amount of wounds suffered in the attack. If this is done, then the attacker suffers wounds equal to the strain suffered.
Dedication [Will] (1) Ascetic t5 Add +1 to any Ability permanently (Willpower) with this talent.
Center of Being (1) Niman t4 Take a Center of Being Maneuver. Until the start of next turn, all attacks against this character gain +1 (per rating of this talent) to their critical rating.)
Center of Being -Improved Niman t5 Suffer 1 strain and activate Center of Being as an Incidental
Researcher(1) Sage t1 Remove Black die from all knowledge checks per rank of Researcher. Also, Research takes half the time.
One with the Universe Sage t3 (action) Once per session, meditate making a 2 purple Astrogation check, success adds Light Force point to all force power checks in next encounter. Success with threat adds dark FP instead.
Knowledge Specialization(1) Sage t3 [Lore] when rolling a Knowledge check with specialty (1/rank) add success/rank for each triumph rolled.

Force Powers

Force Rating
2
Power
Enhance
Description
Uses Force power to augment the physical body of the Force user
Upgrade Effect
Basic When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend FP to gain Ad or Su [user's choice]
(Control)Force Leap Vertical Can use a Force leap action to travel vertically as well as horizontally.
(Control) Maneuver The use can perform a Force leap as a Maneuver instead of an Action.
Range (1) Spend FP to increase the leap one Range band. Activate once only.
(Control) Force Leap- Horiz. Take a Force leap action; make an Enhance check. The User may spend FP to jump horizontally to any location in Short range.
Power
Influence
Description
Uses Force power to influence thoughts and emotions.
Upgrade Effect
(Control) Skills When making a Coercion, Charm, Deception, Leadership, or Negotiation check, may roll Influence Power check, spend FP to add Success or Advantage (choice).
Basic The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule ([LIGHT]/[DARK]use): When guiding and shaping thoughts, only [DARK] may be used to generate negative emotions such as rage, fear, and hatred. Only [LIGHT] may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be generated with either [LIGHT] or [DARK].
The character may spend [FORCEPOINT] to stress the mind of one living target he is Engaged with, inflicting 1 strain.
Range (1) Spend FP to increase power's Range by +1/Rank of Range
(Control) Emotion/Belief May make an opposed Discipline vs Discipline check combined with an Influence power check. If the user spends FP and succeeds on the check (Both!), he can force the target to adopt an emotional state or believe something untrue, lasting 1 round or 5 minutes.
Magnitude (1) Spend FP to increase number affected by +1/Rank of Magnitude
Power
Move
Description
The ability to movie objects with the Force.
Upgrade Effect
Magnitude (1) Spend FP to increase number of objects affected by +1/Rank of Magnitude
Range(1) Spend FP to increase power's Range by +1/Rank of Range
Control: Hurl (Action) May throw object with the force to attack. Make a Discipline combat check with move power check. Dmg: 10*Str.; 0 str = 5.
Control: Pull The Force user can pull objects out of secure mountings or out of opponent's grasp.
Basic The Force user can move small objects via the power of the Force.
The user may spend [FORCEPOINT] to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Strength(2) Spend FP to increase power's silhouette able to be targeted by +1/Rank of Strength
Power
Sense
Description
The ability to sense living creatures with the Force.
Upgrade Effect
(Control) Sense thoughts Spend [FORCEPOINT]. The Force user senses the current thoughts of one living target with whom he is engaged.
Range (1) Spend FP to increase power's Range by +1/Rank of Range
(Control) Upgrade difficulty Action. Commit FD. Once per round when attacked, upgrade the difficulty of the pool once
Duration (1) Sense Ongoing effect. May be triggered Twice per round.
Basic The Force User can sense the Force interacting with the world around him.
The user may spend [FORCEPOINT] to sense all living things within short range (including sentient and non-sentient beings).
The user may spend [FORCEPOINT] to sense the current emotional state of one living target with whom he is engaged.
Power
Farsight
Description
The Force user expands normal vision senses through a connection to the Force.
Upgrade Effect
Basic Power Spend FP to ignore the effects of Blindness or Darkness and see normal up to Medium range, The force user may see as if it were well-lit daytime. This power lasts through the round or Up to one minute if out of Combat.

Background

Waylett was a youngling with the name of Gathema Naylett in the Jedi Temple. He caught notice of the approaching troop, and managed to escape into the lower tiers of Corruscant. He changed his name, and had some help getting a new ID which endebted him to the Bloody Sands Gang. After 9 or so years of working for them and assisting in smuggling operations as a cargo worker, he managed to find a way off the planet.
He has spent the past 2-3 years working as an onboard supercargo/loader/quartermaster for a few small operators. He ran into some trouble in a Customs Inspection outside Ord Mantell. The somehow spotted a problem with his ID and he was restrained with prejudice. His story begins on a prison transport. -(1,2)
The prision transport that he was in was attacked by Pirates, and Way and Four others were rescued from this Raider Class known as the Stinger by some pirates and a Pa'uan Jedi master, Master Oso. After some friction and discussion, the five began training under Mastor Oso.

Motivation

Goal: Establish the Jedi as a working group again.

Motivation: Freedom for all, including Force sensitives.

Morality

[92]
Virtue: Independence Vice: Fear
----
There is no emotion, there is peace.
There is no ignorance, there is knowledge.
There is no passion, there is serenity.
(There is no chaos, there is harmony.)
There is no death, there is the Force.

Description

Waylett is a young male human of 24 years, He has brown hair and hazel eyes and tries to keep both his head and his beard shaven every 4-5 days. He is thin and wirey, and he tends to dress simply.
He is about 5'6" or 1.68m.

Other Notes

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