Force and Destiny
| Threshold | 13 |
| Current | 6 |
| Threshold | 16 |
| Current | 7 |
| Ranged | |
| Melee |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 2 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 2 | ||
| Coordination (Ag) | X | 0 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | X | 0 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | X | 0 | ||
| Perception (Cun) | X | 0 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Ag) | X | 4 | ||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | X | 1 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | X | 1 |
| Basic Lightsaber |
RangeEngaged |
SkillLightsaber |
|
| Breach 1, sunder |
Damage6 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Parry | 2 | Suffer 3 strain to decrease melee damage by 2 plus ranks in parry. | |
| Improved parry | 1 | When partying a hit that generates a despair or 3 threat, may hit attacker once with lightsaber, brawl, or melee weapon dealing base damage. | |
| Reflect | 2 | Suffer 3 strain to decrease ranged damage by 2 plus ranks in reflect. | |
| Saber swarm | 1 | Suffer 1 strain to make the next lightsaber attack linked equal to force rating. | |
| Grit | 3 | Gain 1 strain threshold. | |
| Uncanny reactions | 1 | Add boost per ranks to all vigilance checks. | |
| Ataru Technique | 1 | Can use agility instead of brawn for lightsaber skill | |
| Quick strike | 1 | Add boost to combat checks against targets that have not acted yet | |
| Jump Up | 1 | Once per round may stand from seated or prone as an incidental | |
| Quick draw | 1 | Once per round, draw or holster a weapon or accessible item as an incidental | |
| Hawk bat swoop | 1 | Take an action to perform a lightsaber combat check against a target within short range, adding force dice no greater than force rating. Spend force to engage and spend force to add advantage to check. |