CT-1313 "Nova" by Diddles

Species
Human
Career
Engineer
Specializations
Sapper, Mechanic
System
Age of Rebellion

5
Threshold 18
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
4
5
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 4
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) X 3
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

Ion Grenade
Range
Short
Skill
Ranged: Light
Blast 10, Disorient 5, Stun Damage (Droid only)
Damage
8
Critical
4
DC-15A Blaster Carbine
Range
Medium
Skill
Ranged: Light
Auto-Fire, Pierce 1, Stun Setting
Damage
9
Critical
3
CSPL-12 Shoulder mounted grenade Launcher
Range
Medium
Skill
Ranged: Light
Blast 8, Pierce 3, Limited Ammo 3
Damage
13
Critical
3

25
750
4621
13/14

Weapons & Armor

Phase 1 Clone Armour:
Helmet comlink
Automated CSPL grenade launcher
Once per encounter can use weapon as a Maneuver.

DC-15A Blaster Carbine:
1HP- Pistol Grip

M8 Combat Knife
4x Ion Grenades

Personal Gear

Tool Belt

PX-7 Heat Sensor:
Add 2 boost to find heat-emitting objects within short range. Add Boost to Mechanics checks to remove crits from Starships and Droids

Scanner Goggles

Military Pack

Fusion Cutter

6 stimpacks

Weapon reload

Assets & Resources

Detonite x2

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Powerful Blast 4 Sapper, Demolitionist +4 blast damage to explosives, explosive weapons and grenades
Contraption Sapper Once per session, make a 3 Dif Mechanics check to fashion a device to solve a current problem using the tools and parts on hand
Construction Specialist Sapper Remove 1 Setback from checks to construct defenses, positions, fortifications and similar projects
Improvised Defenses Sapper Take a 2 Dif Survival check to fasion small defenses. It provides cover for up to four characters for the rest of the encounter
Improvised Detonation Sapper Make a 3 Dif Mechanics check to construct an explosive device. Damage equal to 7+Success
Improvised Position Sapper Hard Mechanics check to construct a secure position. This provides cover for the group and vehicles
Master Grenadier Sapper Decrease the Adv cost to activate Blast quality by 1
Dedication Sapper +1 Intellect
Fine Tuning 2 Mechanic 2 additional System Strain recovered on vehicles
gearhead Mechanic Remove 1 Setback per rank from Mechanic checks. Halve the credit cost to add mods
Bad Motivator Mechanic Once per session make Hard Mechanics check to cause targeted device to fail
Toughened 2 Mechanic, Demolitionist +4 wounds
Solid Repairs Mechanic +1 to HT when repairing vehicles
Dedication Mechanic +1 Intellect
Weak Foundation Sapper OPS Hard Warfare- Remainder of encounter add (AA) or (S) to all combat checks made against the fixed structure
Master Demolitionist Sapper May spend Adv or Tri to increase Blast radius to Short or Medium range. Personal explosive or ordnance
The harder They Fall Sapper Signature Incidental OPS 1DP 3Dif. For the remainder of the encounter me and 2 allies within medium range generate automatic crits on Structures, vehicles and droids that we inflict damage on.
Enduring Demolitionist +1 Soak
Grit 2 Demolitionist +2 Strain
Dedication Demolitionist +1 Agility
Selective detonation 2 Demolitionist May spend Adv to have one ally ignore the effects of blast weapons
Time To Go Demolitionist Spend 1 DP to perform a Move maneuver as an incidental to attempt to move into cover or out of the blast range of a weapon or explosive

Background

Nova was trained as a combat engineer. His mission is to keep the war machine ticking over by building fortifications, repairing equipment and blowing holes in any obstacle the Separatists put in his way, the latter being his favorite part of the job.
He earned the name "Nova" from his frequent Forays into improvised explosives. They always do what he intends, just not always at the time he means them to.

Motivation

Makeshift:
Nova enjoys not needing fresh tools and supplies at his disposal. Taking battlefield scraps and turning them into effective means to further the war effort is a source of pride.

Duties

145 - Sabotage
Nova prides himself on his ability to construct, and more importantly, destroy structures and fortifications. His aim in any battle is to use his skills to put a permanent dent into the CIS war machine with either explosives or just pure mechanical ingenuity.

Description

Other Notes

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