Powerful Blast 4 |
|
Sapper, Demolitionist |
+4 blast damage to explosives, explosive weapons and grenades |
Contraption |
|
Sapper |
Once per session, make a 3 Dif Mechanics check to fashion a device to solve a current problem using the tools and parts on hand |
Construction Specialist |
|
Sapper |
Remove 1 Setback from checks to construct defenses, positions, fortifications and similar projects |
Improvised Defenses |
|
Sapper |
Take a 2 Dif Survival check to fasion small defenses. It provides cover for up to four characters for the rest of the encounter |
Improvised Detonation |
|
Sapper |
Make a 3 Dif Mechanics check to construct an explosive device. Damage equal to 7+Success |
Improvised Position |
|
Sapper |
Hard Mechanics check to construct a secure position. This provides cover for the group and vehicles |
Master Grenadier |
|
Sapper |
Decrease the Adv cost to activate Blast quality by 1 |
Dedication |
|
Sapper |
+1 Intellect |
Fine Tuning 2 |
|
Mechanic |
2 additional System Strain recovered on vehicles |
gearhead |
|
Mechanic |
Remove 1 Setback per rank from Mechanic checks. Halve the credit cost to add mods |
Bad Motivator |
|
Mechanic |
Once per session make Hard Mechanics check to cause targeted device to fail |
Toughened 2 |
|
Mechanic, Demolitionist |
+4 wounds |
Solid Repairs |
|
Mechanic |
+1 to HT when repairing vehicles |
Dedication |
|
Mechanic |
+1 Intellect |
Weak Foundation |
|
Sapper |
OPS Hard Warfare- Remainder of encounter add (AA) or (S) to all combat checks made against the fixed structure |
Master Demolitionist |
|
Sapper |
May spend Adv or Tri to increase Blast radius to Short or Medium range. Personal explosive or ordnance |
The harder They Fall |
|
Sapper Signature |
Incidental OPS 1DP 3Dif. For the remainder of the encounter me and 2 allies within medium range generate automatic crits on Structures, vehicles and droids that we inflict damage on. |
Enduring |
|
Demolitionist |
+1 Soak |
Grit 2 |
|
Demolitionist |
+2 Strain |
Dedication |
|
Demolitionist |
+1 Agility |
Selective detonation 2 |
|
Demolitionist |
May spend Adv to have one ally ignore the effects of blast weapons |
Time To Go |
|
Demolitionist |
Spend 1 DP to perform a Move maneuver as an incidental to attempt to move into cover or out of the blast range of a weapon or explosive |