Talisman of Iron Fists - encumbrance 1, rarity 10, When worn by a force-sensitive, their brawl attacks gain the Cortosis quality, as does their armour. Their brawl attacks also gain Pierce X, where X is their force rating
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Wookiee Rage
When a Wookiee has suffered any wounds, he deals +1 damage to Brawl and Melee attacks. When a Wookiee is Critically Injured, he instead deals +2 damage to Brawl and Melee attacks.
Defensive Stance (repulsor fist)
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Defensive Stance.
Grit
Gain +1 Strain Threshold.
Martial Grace
Once per round, suffer 2 Strain to add damage equal to ranks in Coordination to one hit of a successful Brawl check.
Dodge
WhenWhen targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Swift
Do not suffer the usual penalties for moving through difficult terrain.
Toughened x2
Gain +2/+1 Wound Threshold.
Far Strike
As an action, make a Brawl check as a ranged attack, adding force die up to force rating. Increase the range of the attack by one band for each (force point) spent, to a maximum of Long range.
Force Rating
Gain +1 Force rating.
Acklay's Scything Attack
Brawl attacks gain Pierce equal to Force Rating.
Parry
If wielding a Lightsaber or Melee weapon upon hit by a melee attack, suffer 3 Strain to reduce damage by 2 plus ranks in Parry.
Unarmed Parry
May Parry while unarmed. Reduce Strain cost to Parry while unarmed by 1 (to a minimum of 1).
Improved Dodge
After using Dodge, can make a move maneuver as an out-of-turn incidental
Force Powers
Force Rating
2
Power
Conjure
Description
The Force user calls forth a spectral object to their hand which lasts a short time.
The user may spend (force point) to create a facsimile of a Brawl or Melee weapon anywhere within Engaged range. At the end of the user's next turn, this item dissipates. At the GM's discretion, the user can instead conjure a simple tool or other useful low-tech item with an Encumbrance no greater than 1.
Upgrade
Effect
Magnitude
Spend (force point) to increase the maximum encumbrance of the facsimile that can be conjured by 2 per Magnitude upgrade purchased.
Range
Spend (force point) to increase range at which the facsimile can be conjured and sustained by one (to a maximum of Extreme).
Number x2
Spend 2 (force points) to create additional identical conjurations equal to ranks in Number upgrade purchased.
Control x2
Spend (force point) to add one of the following weapon qualities to the conjuration: Defensive 1, Deflection 1, Stun 4.
Spend (force point) to add one of the following weapon qualities to the conjuration: Burn 3, Pierce 3, Vicious 3.
Power
Enhance
Description
The Force user can perform athletic feats beyond the original scope of their natural abilities.
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend (force point) to gain Success or Advantage (user’s choice) on the check.
Upgrade
Effect
Range
Spend (force point) to increase power’s range by a number of range bands equal to Range upgrades purchased.
Control x3
Take a Force Leap action (or maneuver): Make an Enhance power check. The user may spend (force point) to jump horizontally or vertically to any location in short range.
Control x2
Enhance can be used with
the Resilience/Brawl skills.
Background
from kashyyyk, trained by order of iron fist, star pupil, learned hadouken from master gouken, lost hand in combat maybe, replaced by repulsor fist, when he had nothing left to learn, order gave talisman and told him to find his own path (maybe loses hand after he leaves?)
Motivation
Expertise: The character wants to excel in his chosen work or area of expertise, and constantly practices to achieve perfection.
Morality
50
Ambition: An ambitious character sets a lofty goal for himself and then strives to accomplish it. The harder the task, the more willing the character is to take it on, and the greater the triumph when he finally succeeds.
Anger: Hot blood, however, can easily lead to hot tempers. The character is quick to anger, and what he cannot deal with face-to-face can often frustrate him to the point of rage.