Threshold | 16 |
Current | 4 |
Threshold | 13 |
Current | 0 |
Ranged | 2 |
Melee | 2 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 0 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | X | 1 | ||
Cool (Pr) | 0 | |||
Coordination (Ag) | X | 0 | ||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 4 | ||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 0 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | X | 1 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 0 | ||
Stealth (Ag) | X | 0 | ||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 0 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | X | 3 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 1 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | X | 0 | ||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
XET Industries Model C "Fiver" Self-Defense Pistol |
RangeShort |
SkillRanged: Light |
|
Accurate 1, Limited Ammo 5 |
Damage5 |
Critical4 |
|
XET Industries Model C "Fiver" Self-Defense Pistol |
RangeShort |
SkillRanged: Light |
|
Accurate 1, Limited Ammo 5 |
Damage5 |
Critical4 |
|
Z-50 Grenade Launcher (Frag) |
RangeMedium |
SkillGunnery |
|
Blast 6, Cumbersome 2, Limited Ammo 6 |
Damage8 |
Critical4 |
|
Z-50 Grenade Launcher (Armor Piercing) |
RangeMedium |
SkillGunnery |
|
Blast 4, Pierce 3, Cumbersome 2, Limited Ammo 6 |
Damage16 |
Critical3 |
|
BT X-42 Heavy Flame Projector |
RangeMedium |
SkillGunnery |
|
Blast 6, Burn 4, Vicious 1 |
Damage10 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Additional Limbs | 1 | SoT: 25 | Codru-Ji have four arms. As a result, they gain an additional free maneuver per turn, though they still may not perform more than two maneuvers per turn. |
Toughened | 1 | F-CRB: 153 | Gain +2 wound threshold |
Resolve | 1 | A-CRB: 155 | When a character involuntarily suffers strain, he suffers 1 less strain per rank of Resolve to a minimum of 1. |
Grit | 1 | A-CRB: 148 | Gain +1 strain threshold |
Eye For Detail | 2 | FO: 30 | After making a Mechanics or Computers check, may suffer strain up to ranks in Eye for Derail to convert that many success to advantage. |
Powerful Blast | 2 | A-CRB: 154 | Increase Blast damage dealt by explosives, explosive weapons, and grenades by +1 per rank of Powerful Blast. |
Creative Design | 2 | FO: 30 | As part of resolving a successful crafting check, the character may also apply a result equivalent to spending a number of advantage equal to his ranks in Creative Design. The GM may then apply a result equivalent to spending that same number of threat. |
Rapid Recovery | 1 | A-CRB: 154 | When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery |
Debilitating Shot | 1 | A-CRB: 145 | Upon Successful attack with a starship or vehicle weapon, may spend two advantage to reduce the maximum speed of the target by 1 until the end of the next round. |
Master Grenadier | 1 | A-CRB: 151 | Decrease the advantage cost to activate the Blast quality on any weapon used by 1 to a minimum of 1. |
Smart Handling | 1 | FO: 31 | Once per session, take the Smart Handling action: making a Hard Knowledge (Education) check. Until start of the next round the ship's handling increases by 2 plus an amount equal to advantage scored on the check to a maximum handling of +4 |
Dedication | 1 | A-CRB: 145 | Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
Selective Detonation | 1 | A-CRB: 155 | When using a weapon with the Blast quality, spend an advantage to exclude 1 target that would be affected by the explosion, up to ranks in Selective Detonation. |