Force and Destiny
| Threshold | 22 |
| Current | 0 |
| Threshold | 11 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 4 | |||
| Charm (Pr) | X | 1 | ||
| Coercion (Will) | X | 1 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | 3 | |||
| Coordination (Ag) | 3 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 2 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 2 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 2 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 1 | ||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | 1 | |||
| Gunnery (Ag) | 2 | |||
| Lightsaber (Br) | 5 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 4 | |||
| Knowledge: Core Worlds (Int) | 1 | |||
| Knowledge: Education (Int) | 1 | |||
| Knowledge: Lore (Int) | X | 1 | ||
| Knowledge: Outer Rim (Int) | X | 1 | ||
| Knowledge: Underworld (Int) | 1 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Lightsaber KD Pearl |
RangeEngaged |
SkillLightsaber |
|
| Breach 1, Sunder, and Vicious 1 |
Damage9 |
Critical1 |
|
| Bowcaster |
RangeMedium |
SkillRanged: Heavy |
|
| Cumbersome 3 and Knockdown |
Damage10 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Wookiee Rage | When a Wookiee takes any wounds, he deals +1 Brawl and Melee attacks. When a Wookiee is critically injured, he instead deals +2 to Brawl and Melee attacks. | ||
| Uncanny Reactions | Add blue per rank of Uncanny Reactions to all Vigilance checks, | ||
| Expert Tracker | Remove black per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half. | ||
| Toughened | plus +1 wound threshold |
| Upgrade | Effect |
|---|---|
| Control 1 |
The Force user can hurl objects to damage targets, by making
a Discipline ranged combat check combined with a Move Power check, dealing damage equal to 10 times silhouette. |
| Magnitude 1 |
Spend F to increase
targets affected equal to Magnitude upgrades purchased. |
| Strength 1 |
Spend F to increase
silhouette able to be targeted equal to Strength upgrades purchased. |
| Range 1 |
Spend F to increase
power’s range by a number of range bands equal to Range upgrades purchased |