When carrying 2 enc. or less heal all strain after every encounter
Empty Soul
1
When carrying 2 enc. or less add 1 light side and dark side point to all Force power checks
Surgeon
3
When making a Medicine check to heal wounds, the target heals 1 additional wound per rank.
Physician
3
When making a Medicine check to heal wounds, the target heals 1 additional strain per rank.
Mind Bleed
1
When attacked may choose to suffer strain up to wounds suffered to inflict wounds equal to that number back to attacker.
Channel Agony
3
After rolling force dice may suffer wounds up to 2 times rank to add 1 dark side point to the roll for every 2 wounds suffered
Power of Darkness
1
Maneuver: Once per session may increase WT and ST by 1 per dark side destiny point currently in the destiny pool, until the end of the current encounter
Force Powers
Force Rating
4
Power
Misdirect
Description
The Force user creates illusions to fool those around him.
The user may spend 1 force point to make a target at up to short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the beginning of
the user's next turn, the target cannot see or sense the hidden person or object.
Upgrade
Effect
Duration
Commit 2 force dice to sustain this power while the beguiled target(s) remains in range.
Magnitude (rank 2)
Spend 1 force point to affect additional targets equal to Presence per rank
Range (rank 2)
Spend 1 force point to increase power’s range by a number of range bands equal to rank
Power
Heal/Harm
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (light side Force user only): Spend 1 force point to heal a number of wounds equal to Intellect from an engaged living creature (including user).
Harm: Spend 1 force point to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Upgrade
Effect
Magnitude (Rank 2)
spend 2 force points to to affect 1 additional target within range per rank
Control
Heal: If no dark side points generated force points for this check then target heals strain equal to wounds healed.
Harm: If any dark side points were used to generate force points for this check then user heals strain equal to wounds inflicted.
Control
Heal: Spend 1 force point to remove one status effect from target.
Harm: The user may spend 1 force point to heal wounds equal to wounds inflicted on target. Healed character gains 1 conflict
Range (Rank 2)
spend 1 force point to increase power's range by a number of range bands equal to ranks
Control
Heal: Heal additional wounds equal to ranks in Medicine.
Harm: Inflict additional wounds equal to ranks in Medicine.