Speaks Binary |
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AoR 157, EotE 143 |
The character grants a Boost die per rank of Speaks Binary to any tasks he directs Non-Player Character droids to perform. |
Tinkerer |
2 |
AoR 158, EotE 145, KtP 31 |
The character chooses one piece of equipment and increases its number of hard points by one. He can only do this once per piece of equipment, but can modify a number of pieces of equipment equal to his ranks in Tinkerer. [Sakyan Shadowsuit] |
Inventor |
2 |
AoR 150, EotE 137, FaD 146 |
When constructing new items or modifying existing attachments, the character may choose to add a Boost die or remove a Setback die from the check per rank of Inventor. |
Species: Compound Eyes |
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The compound eyes of a Verpine are capable of seeing tiny, even microscopic, details. When closely examining an object, Verpine characters add a Boost die to their Perception checks. |
Species: Radio Waves |
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Verpine can produce and hear radio waves, which allows them to silently communicate with other Verpine and specially tuned comlinks within a 100-kilometer range. |
Dedication [Intellect] [Intellect] |
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Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a characteristic above six. |
Utility Belt |
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The character may spend one Destiny Point to perform a Utility Belt incidental to produce a previously undocumented—but essential—small tool from his utility belt, satchel, or pockets, with a rarity no greater than (4). This cannot be a weapon unless the weapon has the Limited Ammo 1 quality. |
Knowledge Specialization [Education] |
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When the character first acquires this talent, he may choose one Knowledge skill. When making checks with that skill, he may spend Triumph to gain additional Success equal to his ranks in Knowledge Specialization. |
Researcher |
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The character removes a Setback die per rank of Researcher from his Knowledge checks. Researching takes 50% less time (this does not increase with additional ranks of Researcher). |
Respected Scholar |
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The character downgrades the difficulty of checks to interact with institutions of learning by one per rank of Respected Scholar. |
Natural Scholar |
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Once per game session, the character may reroll any one Knowledge skill check. |
Stroke of Genius |
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Once per game session, the character can choose to make one skill check using Intellect, rather than the characteristic linked to that skill. When he does this, he must explain how, in this particular instance, his intelligence is helping him overcome this challenge. |
Intense Focus |
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Before making a skill check, the character may perform the Intense Focus maneuver. The character suffers one strain to upgrade the ability of the skill check once. |
Eye for Detail x2 |
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After rolling the dice pool for a Mechanics or Computers check but before interpreting the results. the character may voluntarily suffer a number of strain no greater than his ranks in Eye for Detail. If he does. he may convert that many Success into Advantage. (The character must stil have at least one Success in the results at the end to succeed on the check.) |
Creative Design |
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As part of resolving a successful crafting check, the character may also apply a result equivalent to spending a number of Advantages equal to his ranks in Creative Design. The GM may then apply a result equivalent to spending that same number of Threats. |
Debilitating Shot |
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Upon making a successful attack with a starship or vehicle weapon, may spend 2 Advantage to reduce the maximum speed of the target by 1 (to a minimum of 1) until the end of the next round. If the starship or vehicle was traveling its maximum speed, it has its current speed reduced to the new maximum. |
Smart Handling |
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Once per session, take the Smart Handling action; making a Hard Knowledge (Education) check. Until the start of the next round the ship's handling increases by 2 plus an amount equal to Advantages scored on the check to a maximum of +4. |
Solid Repairs |
3 |
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Whenever the character repairs hull trauma on a starship or vehicle, he repairs one additional hull trauma per rank of Solid Repairs. |
Push the Specs |
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Perform the Push the Specs action when in a starship or vehicle, making an Average Knowledge (Education) check. With success, the ship's top speed increases by 1 for a number of rounds equal to the character's Intellect. |
Master Artisan |
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Once per round, the character may voluntarily suffer two strain to decrease the difficulty of the next Mechanics check (or his next check to build or mod an item) by one, to a minimum of Easy. |
Gearhead |
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The character removes Setback die per rank of Gearhead from his Mechanics checks. In addition, the credit cost to add mods to attachments decreases by 50% (this does not increase with additional ranks of Gearhead). |
Dockyard Expertise |
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The character may make an Average Knowledge (Education) check when at a dry dock with suitable personnel and equipment to conduct repairs to a starship, or to add attachments or modifications to one. If successful, the cost and time for repairs is reduced by 20% for each rank of Dockyard Expertise, to a minimum of 100 credits and one day. |